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    posted a message on Immortality Protocol ability on Odin problem...

    So I have added the Thor ability "Immortality Protocol" to the Odin Wreckage that when it dies it can be rebuilt. However, I have run into a problem. The rebuilding itself seems to work fine, but the problem is that when it rebuilds it merges the two models (the Odin Wreckage and the actual Odin) together and creates one unit with two models that looks really weird. Does anyone know a way I might fix this if it's at all possible? If not, I can just not have the ability on the Odin, but it would be a useful ability, no doubt. Thanks in advance for any help, it is much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Arm A.R.E.S with weapons?

    Yeah, I was able to get it to work like a charm. Once again you saved the day.

    Posted in: Miscellaneous Development
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    posted a message on Arm A.R.E.S with weapons?

    So I don't know if you have ever played the custom game Special Forces Elite: Shared Income Version that is modded by Lanzarote, but he has many heroes in it, including A.R.E.S. I have an idea that I want to use that is similar to Lanzarote's to arm A.R.E.S. with his different weapons systems. Does anyone know how I might be able to do that by just using abilities? I can get a screenshot if you need it, but in order to get a real feel, you have to play it really.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Warp in Monolith.... A couple questions

    Yeah, that was helpful. I added the unit to the list and it was able to be created. I actually did it under ProtossBuildingBirthSmall, but whatever.

    As for the UI I think I missed that because I didn't have the Advanced Settings enabled, but thanks again. I have already added you in the credits and yes I've already made the credits because I at least know how to do that :).

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Warp in Monolith.... A couple questions

    So, I have fixed up the Monolith unit and have added an icon and a wireframe, etc. from the editor that were both titled "darkpylon" believe it or not; anyway it also cloaks nearby friendly units and structures, like it said it was supposed to in the wiki. However, I have a few questions. I have made it a selectable and buildable unit and when a probe goes to build it, it does not have a warp in action, that is, it doesn't have a cool effect like the other Protoss buildings, it just sits there with a bar over it's head showing when it will be done, and no black hole appears. It just shows up and doesn't "warp in" per se. So my question is how do I add the "warping in" effects to it? Another question, it may have health and shields like all the other buildings, but it doesn't show them when you put your cursor over the building. Is there a way to fix this? I have found no way to fix this as of yet. No check box under the stats or flags, nothing. Oh, and there doesn't seem to be a placement model for the Monolith. Is there a place I can find one that anyone knows of? I appreciate any help that is given.

    Posted in: Miscellaneous Development
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    posted a message on Problem with shop...

    Cool, just wanted to make sure. Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Problem with shop...

    Thanks again DrSuperEvil. Hey can I just ask just one more question, what's your StarCraft 2 username? Once my map is published I'll make sure you're in the credits for all the great help you've been. Do you want me just to put it as DrSuperEvil, or is it something else?

    Posted in: Miscellaneous Development
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    posted a message on Problem with shop...

    Okay, so I had recently created a neutral shop that had mercenaries for hire and also had the ability for you to instantly build a supply depot, or a pylon, and I planned on adding other building. I had also created an Interact ability that made it so that the shop was usable by all players. So the mercenaries would be able to come down as any player who clicked the button just fine. Here's the catch: when you clicked the "Build Supply Depot" or "Warp in Pylon" buttons, it would build a NEUTRAL player's building, not yours. My question is how do I make it so that it can build your OWN buildings when you click the button? I don't know how to do it myself. Any help is much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Allow any player to use a neutral player's shop?

    @DrSuperEvil: Go

    Ah, thanks again DrSuperEvil. You are a life saver. You know, you should be given an award or something... LOL.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Allow any player to use a neutral player's shop?

    So I have seen people create maps where there are shops and so I have used the Test Shop and remodeled it for my own uses (as in adding my own abilities and such to it) and have made it a neutral player, however, it is not selectable by any player on the map. Does anyone know how one might go about creating a shop that any player can use? If it is by using triggers, please give an in depth description because I am very weak in my knowledge of triggers... and even if it's not with triggers an in depth description would be nice, but you don't have to give one if you get what I mean... Thanks in advance for any help.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Use "Mind Control" Ability on Protoss units?

    I will take a look at the tutorial forum as soon as I can. From just taking a glance at it, it looks like it will be a huge help. Thanks for that suggestion as well.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Use "Mind Control" Ability on Protoss units?

    Yeah, I only have used the Units, Models, Abilities, and Buttons really. Not much else. I haven't even started on Actors, just because I didn't want to worry about it yet. Thanks for the suggestion.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Use "Mind Control" Ability on Protoss units?

    Wait, I figured it out. I finally get it. Thank you so much. I can't believe it was that simple. I feel like a complete idiot. And of course the post right before this one was NOT what you meant, but it was close. But I still finally got it and I fixed the problem. Thanks for all your help DrSuperEvil.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Use "Mind Control" Ability on Protoss units?

    @DrSuperEvil: Go

    Is this what you mean?

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Use "Mind Control" Ability on Protoss units?

    Okay, I'm still a little confused. I'm quite new at this, I'm sorry if this is frustrating for you, I'm just a noob... Here's a screenshot. Is this what you are talking about? Because I still don't know what you mean.

    Posted in: Miscellaneous Development
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