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    posted a message on Nova attack animation question

    Could you by chance post a screenshot of the locations for these? I can't seem to find them anywhere. I've looked under the ability itself and I've looked under its actors, but I still can't seem to find it....

    Posted in: Miscellaneous Development
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    posted a message on Nova attack animation question

    Bump.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Editor problem.... small white orbs on every unit?

    Well, I think it might be being caused by a custom Sarah Kerrigan model that I imported since whenever I start up the editor, I get a billion errors about that unit.... If this is the case then it is a simple fix. I think I'm going to have to re-import it anyway as I was having issues with it, but that's alright. At any rate, I'll take a look and see if this was the issue.

    EDIT: Sure enough, that was the problem. Thanks for all your help in this.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Editor problem.... small white orbs on every unit?

    So I just ran into a problem.... I have no idea what caused this or what, but now on every unit, it appears that there are now small white orbs, or in other words the little "error" type actor that is the same thing that happens when you have the actor with the model "none". I have posted a screenshot below. Does anyone know how to fix this if it is at all possible? I have spent hours upon hours working on this map, and I don't want to have to start all over again, especially since I don't have any backups of it.... I can't seem to find what could be causing this. Any help would be much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on [Released!] Sarah Kerrigan Ghost

    I'm not sure if I'm doing something wrong with this or what, but I got it into the editor fine, however, she does not have the "glowing" effect on her clothing... Does anyone know how to fix this? I have tried re-importing this model many times with no success. Is it by chance a graphics thing? I have mine on medium (somewhat) with a few custom settings, such as the lighting, which is on High. Any help would be appreciated...

    Posted in: Art Assets
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    posted a message on Nova attack animation question

    Okay so this is what I am working on: I want Nova to be able to use the ability EMP Round and she can use it just fine but there is one small quirk with this. She fires it out of the tip of her gun, which is pointing upwards, and then it comes back down to the ground after it is launched. So is there a way to make it so that when she fires this EMP Round it fires it as if she were firing a Snipe shot or similar to the attack animation of the Ghost's EMP Round? Any help would be much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Immortality Protocol ability on Odin problem...

    Alright, thanks for your help I guess. I will take a closer look at that and repost if I can find an answer to this. Hopefully this can get figured out... This is just an annoying thing quite frankly, but I will figure it out eventually...

    Posted in: Miscellaneous Development
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    posted a message on [Released!] General Warfield

    This may be an old thread, but I must say, this is an absolutely amazing model! Keep up the great work! Your Sarah Kerrigan model was really good as well.

    Posted in: Art Assets
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    posted a message on Immortality Protocol ability on Odin problem...

    Okay, here's another thing I just noticed, in relation to posts #7 and 8 even though it still looks like the Odin when you destroy it, when you rebuild it, it creates another actor kind of unnoticed that is of the Odin Wreckage, and then when it is reborn, that original Odin is still there, and then it creates another Odin. So now I'm back to the 2 actors on the same unit thing again. But there aren't two actors on that unit! I am at a complete loss with this...

    Posted in: Miscellaneous Development
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    posted a message on Immortality Protocol ability on Odin problem...

    @SoulFilcher: Go

    I checked, and you were right, it looks like the only difference between the two is the fact that the Thor has the validator that checks to see if the player has bought it. I went to add the OdinDontDie to the Odin but it was already there. It seems that if you remove that behavior, it just automatically dies and doesn't go to the "wreckage" state.

    Posted in: Miscellaneous Development
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    posted a message on Immortality Protocol ability on Odin problem...

    @SoulFilcher: Go

    The Odin has a behavior already called OdinDontDie that it uses. I'll try giving it the Thor one though.

    Posted in: Miscellaneous Development
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    posted a message on Immortality Protocol ability on Odin problem...

    @SoulFilcher: Go

    It seems like the Thor doesn't have the same death as the Odin since the Odin has a special death behavior in itself so I'm not sure what to do at this point...

    Posted in: Miscellaneous Development
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    posted a message on Immortality Protocol ability on Odin problem...

    @SkrowFunk: Go

    Okay, so this sort of worked. I placed an Odin Wreckage unit on the map and when that unit morphed it morphed just fine no problems. However, now when you go and attack the Odin and kill it to the point that it becomes wreckage, it stays as the Odin actor, but it is Odin Wreckage and has the wreckage abilities. So I'm not sure how to fix that... Do you know any possibilities to this problem?

    @SoulFilcher: Go

    I haven't created a copy of this actor for the Odin yet, but I will create one now and see how the Thor incorporates it and then use that same method with the Odin...

    As to what is happening: When I load up the map the Odin comes down in it's Merc Ground Drop behavior that I have added to it. The thing SkrowFunk suggested sort of worked at least to make it reborn again. Now, essentially if it comes down to it, I could live with what I have with the Odin Wreckage looking exactly like the Odin except being immobile and having no abilities except the Immortality Protocol. So I could live with it IF we can't find a way to fix it. But it is kind of annoying. I think it has something to do with the death behavior of the Odin and how that is working, but I'm not sure.

    Sorry if I'm causing either of you guys trouble. I'm somewhat new to the editor, but I'll make sure that you are both in the credits of this map for your help.

    Posted in: Miscellaneous Development
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    posted a message on Immortality Protocol ability on Odin problem...

    @SoulFilcher: Go

    Would you be willing to help me find that event? I was able to find the one that seemed to cause the problem called Ability Morph>Odin Reborn (an ability I created after a copy of Thor Reborn)>Finish and another that is >Start. This is on both Actors. So I changed it around a bit and got it so that it would destroy the wreckage after the morph was complete, however, it also destroys the Odin actor, and I'm not sure why, because I have the Odin actor set to Create, not Destroy. Am I doing something wrong here or what? Here's a screenshot:

    Posted in: Miscellaneous Development
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