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    posted a message on Recolor .M3 animations

    I have searched around and cannot seem to find any way to recolor any of the .m3 animations. I am looking to recolor the psi storm from blue to purple and from blue to red. Does anyone know how I can do this? I have 3ds max and I have tried importing the m3 into 3ds Max but it doesn't import correctly, even when I try to follow directions given by the person who made the import plugin. I appreciate any help given in advance.

    Posted in: Miscellaneous Development
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    posted a message on Night of the Dead - Team Recruitment

    @Ability1: Go

    I've played your map, it's quite good, but if you said you need a web designer, I could help you out. I have made many websites over the years, and I have my degree in computer programming, although it's mostly web designing that I do (of course I know other programming languages as well, but I prefer web design as it is less time consuming than application design). I have my own project, and I've been busy with work as of late, but who says you can't do two projects at once? Anyway, you can PM me if you want to talk more... I'm also on Skype if you use that (Ymerejlaif).

    Posted in: Team Recruitment
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    posted a message on Create a new unit from imported textures?

    @Kueken531: Go

    I appreciate it, you will be credited for your help. It seems that you did it differently from the tutorial. I will do it your way in the future. I was able to recreate what you did on my copy of the map, so thanks again.

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    @Kueken531: Go

    -I had to completely redo my map, so I wasn't finished with the stalker...

    -As for the Star Relic, I didn't think I was swapping VoidSeeker_glow.dds... I thought it was VoidSeeker_Emissive.dds. EDIT: I lied, I just checked, you were right.

    -They don't use the modified models, but that was what I was trying to do. I was hoping that I wouldn't have to replace the Void Seeker and Stalker completely, because I want to use all 4 units, not just the two originals.

    -That explains it.

    So if you wouldn't mind telling me, what should I do to fix these? Some of them I can fix easily like the Defines Default Values. The others I don't know how to fix. Is it supposed to be the VoidSeeker prefix? I thought that if I wanted to swap them, I had to tell it to use the one I want to swap it to not the one I was trying to swap it from.

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    @Kueken531: Go

    Sure.

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    @DrSuperEvil: Go

    Yes, I set up the model as well.

    @Kueken531: Go

    I tried that, but it didn't work. This whole Texture Select by ID is annoying.

    EDIT: Perhaps this problem is because the Star Relic used to be a unit but Blizzard got rid of it? I don't know, just a thought....

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    Okay, so I figured out what I had been doing wrong in the tutorial, so I deleted everything and started from scratch with a different unit. I'm now using the model "Star Relic" from Thrikodias' Modifications and creating that unit. However, I ran into yet another problem: I cannot change in the events, the texture select by id field to the StarRelic_Diffuse and StarRelic_Emmisive textures. But they ARE indeed created and ARE indeed real. Does anyone know what's going on here? Here's a couple screenshots to show you what I mean. As you can see, in the first picture, there is no StarRelic_Diffuse or StarRelic_Emissive to choose from, and in the second picture, they are indeed there. I have no idea what to do here, so any help with this problem would be appreciated....

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    @DrSuperEvil: Go

    Sure here is some screenshots. And yes I've tested in game as well, and it still does not show up with the gold texture.

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    @DrSuperEvil: Go

    Which one is that? I may have read it, I'm not sure. I can give some more information if you'd like: The duplicate stalker unit is called the Royal Stalker, and I can't seem to get it to change from the normal Stalker_diffuse/specular/emissive to the custom texture RoyalStalker_diffuse/emissive. I have followed the tutorials on how to change the textures to no avail. But if this other tutorial turns out to be one I'm not thinking about, then I'll have to take a look at that one.

    Posted in: Miscellaneous Development
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    posted a message on Create a new unit from imported textures?

    I am trying to create a new unit based on the Stalker from this model HERE and I have tried following this tutorial HERE as well as this one HERE, but it has not changed the look of the duplicate stalker unit.... Any ideas on how to do this? Any help would be much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Looking for terrain "painter" or developer

    @DarcZaFire: Go

    I sent you a PM as well. I'll let you both do it, give you both credit and then maybe combine the two through some copying and pasting (at least I can do that).

    Posted in: Team Recruitment
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    posted a message on Looking for terrain "painter" or developer

    Wow, thanks. I'll PM you to get an email address from you. Oh, and just so you (or anyone else reading this) know if you looked at the website, I haven't updated it in a while so the information on there isn't 100% accurate....

    Posted in: Team Recruitment
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    posted a message on Looking for terrain "painter" or developer

    @Taintedwisp: Go

    It is pretty large, not the full size but close, and the map itself isn't too complex. It has about 10 high ground areas and 10 mineral fields. I have put a few doodads on the board but not all of them; I'm working on that right now. If anyone wants to know what this map is about you can go to www.TheMightofTerrazine.weebly.com.

    Posted in: Team Recruitment
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    posted a message on Looking for terrain "painter" or developer

    I have a map that I've been working on for the past few months and I'm not very good at making terrain at all as I'm not a very good artist. I have all the cliffs and water in, I just need someone who is good at creating the base terrain. They would be put into the credits and would also be allowed to test my map, they'd be the first one besides me :). Any help would be much appreciated.

    Posted in: Team Recruitment
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    posted a message on Nova attack animation question

    @DrSuperEvil: Go

    Thanks for the tutorial. That helped out a bit.

    @Kueken531: Go

    I think both of you were right, as I had to change both the animation and the time of when it was launched. Thanks for your help though.

    Posted in: Miscellaneous Development
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