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    posted a message on [Solved][Effect/Actor] Blizzard spell only spawning 3/6 waves

    Hi all, I'm trying to recreate a "Blizzard" spell (like the WC3 Archmage has, or the WC2 Mage).  Basically I've set the ability up to deal 6 "waves" of damage, and in each wave I want to spawn about a dozen ice shards to fall on the area.  I've created one persistent to actually deal the damage, and another to create dummy effects that the ice shard actor links to.

     

    However, while the damage part works fine, only the first three of the six waves of ice shards actually appears.  The ones after that don't show up at all.  I've tried several variations, and in all of them I can only get three waves to spawn.  Does anyone know what I'm doing wrong/how I can get this to work? 

     

    Thanks!

    Posted in: Data
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    posted a message on Remake Station Unrest for Starcraft 2??

    Well, here you go.  I can't say it's very good (this is my first melee map, and only my second map of any kind), but it's something.  Hope you enjoy!  It is called "Station Genesis" (because "Station Unrest" wasn't allowed), and I've uploaded it to the American server on Battlenet. 

     

    Here's a before/after preview:

    Station Genesis

    Posted in: Map Suggestions/Requests
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    posted a message on Remake Station Unrest for Starcraft 2??

    Does it have any modding or anything?

    Posted in: Map Suggestions/Requests
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    posted a message on [Solved][Behavior] Temporarily hide unit during ability

    Huh.  That's surprisingly easy; I don't need a teleport effect or anything. 

     

    Thank you!

    Posted in: Data
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    posted a message on Place reactor without attaching?

    Add-ons are a headache :).  I think your best bet is to use or clone a regular building (NOT an add-on), making sure to clone its basic actor as well (but you shouldn't need to clone any models or anything).  Then copy the "Events" field on the cloned actor, go to the Reactor's actor, and paste the fields there.  Finally, either delete the cloned actor or get rid of all of its events. 

     

    I haven't tested this solution on your specific problem, but I have been able to swap actors this way with other things.  Hope this helps!

    Posted in: Data
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    posted a message on How to remove range radar from Siege Tank

    It is not a behavior - it is an actor called "Siege Tank Siege Ranged".  Go into its "Events" field, right-click each of the yellow flags, and click "Remove Selection" to get rid of them.  That should remove the circle.  Hope this helps!

    Posted in: Data
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    posted a message on [Solved][Behavior] Temporarily hide unit during ability

    Hi all,

     

    I'm trying to create a "Jet Pack" ability that launches the caster from one point to another.  I have it working by launching a 'missile' that looks like the caster, then creating a teleport effect on impact. 

     

    However, while the missile is in the air the caster unit of course remains in his original position and can be ordered around normally, which looks really strange since he's supposed to be jet-packing. 

     

    I would like to add a behavior to hide the caster from view until the missile lands and teleports him, at which point I would remove that behavior.  Could someone walk me through how to do this?  I'm pretty new to the Galaxy editor, so I don't know much about behaviors in general. 

     

     Thanks!

    Posted in: Data
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