Add-ons are a headache :). I think your best bet is to use or clone a regular building (NOT an add-on), making sure to clone its basic actor as well (but you shouldn't need to clone any models or anything). Then copy the "Events" field on the cloned actor, go to the Reactor's actor, and paste the fields there. Finally, either delete the cloned actor or get rid of all of its events.
I haven't tested this solution on your specific problem, but I have been able to swap actors this way with other things. Hope this helps!
It is not a behavior - it is an actor called "Siege Tank Siege Ranged". Go into its "Events" field, right-click each of the yellow flags, and click "Remove Selection" to get rid of them. That should remove the circle. Hope this helps!
I'm trying to create a "Jet Pack" ability that launches the caster from one point to another. I have it working by launching a 'missile' that looks like the caster, then creating a teleport effect on impact.
However, while the missile is in the air the caster unit of course remains in his original position and can be ordered around normally, which looks really strange since he's supposed to be jet-packing.
I would like to add a behavior to hide the caster from view until the missile lands and teleports him, at which point I would remove that behavior. Could someone walk me through how to do this? I'm pretty new to the Galaxy editor, so I don't know much about behaviors in general.