I'm trying to create a "Jet Pack" ability that launches the caster from one point to another. I have it working by launching a 'missile' that looks like the caster, then creating a teleport effect on impact.
However, while the missile is in the air the caster unit of course remains in his original position and can be ordered around normally, which looks really strange since he's supposed to be jet-packing.
I would like to add a behavior to hide the caster from view until the missile lands and teleports him, at which point I would remove that behavior. Could someone walk me through how to do this? I'm pretty new to the Galaxy editor, so I don't know much about behaviors in general.
Set the Launch Missile effect to use no ammo unit and have a death type of None and then it will just launch the whole caster unit like the raptor leap attack.
Under buffs there is a No Draw flag that can be used to hide units.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi all,
I'm trying to create a "Jet Pack" ability that launches the caster from one point to another. I have it working by launching a 'missile' that looks like the caster, then creating a teleport effect on impact.
However, while the missile is in the air the caster unit of course remains in his original position and can be ordered around normally, which looks really strange since he's supposed to be jet-packing.
I would like to add a behavior to hide the caster from view until the missile lands and teleports him, at which point I would remove that behavior. Could someone walk me through how to do this? I'm pretty new to the Galaxy editor, so I don't know much about behaviors in general.
Thanks!
Set the Launch Missile effect to use no ammo unit and have a death type of None and then it will just launch the whole caster unit like the raptor leap attack.
Under buffs there is a No Draw flag that can be used to hide units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Huh. That's surprisingly easy; I don't need a teleport effect or anything.
Thank you!