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    posted a message on Terrain Emitters
    Quote from Mozared: Go

    It doesn't work for me or Scbrood and we both have EU.

    I got US version >.< (Notice that it is not only the US though, but all the North America) And it is working. Thanx for the "V" Notice that if it change your lightning setting, it's because you was in editor lighting or with none. To change this you can use "L" or in View -> Show Ligthing -> choose what you want.

    Posted in: Terrain
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    posted a message on Terrain Emitters

    You know all the kind of emitter that exist, wind, cloud, rain, creep, sunray... Is there a way to see the effect of the emitter directly in the Editor, or we are always forced to load the map in sc2 to see what it looks like?

    Posted in: Terrain
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    posted a message on terrain question
    Quote from Reaper872: Go

    Imagine if this was a map someone made.

    http://www.starcraft-source.com/media/artwork/view/?id=44

    There is everythings you need in the editor to creat this world..... =)

    Posted in: Terrain
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    posted a message on How do you add a skybox?

    It did that to me also... but while playing and too fast clicking while I was modeling the terrain (sometimes errors are usefull) The skybox started to pop-up!

    What happend? I pressed Ctrl+Mouse Wheel roll backward until the sky appear like magic.

    Note: There are many skybox, but only some are completed for every angles of view.

    Full skybox: Xil, Mar Sara (Earth kind background) Zhakul'Das, Bel'Shir (A nice blue background) Shakuras (purple background) Braxis Alpha (something like Saturne in bg) Avermus (a planet, a sun and some fly rocks)

    Others: Xel'Naga World (demi bg) Char (strange diagonal bg) Castanaar (demi shpere blue sky and stars)

    The others not named just dont have Skybox.

    Hope it helped. =)

    Posted in: Terrain
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    posted a message on The fog distance from the camera

    I played alot with the Fog in the Data editor: the Color, Density, Distance Falloff, Distance Far, Distance Near, Falloff, Starting Heihgt.

    I wanted to creat a fog like we see everydays in real. More far it is from us, less the color is detailled. My problem is that there is no fog that effect from the distance of the actual position of the camera (from where you look). The only fog that the Data editor creat is a fog that comes from the ground. More you look to something that is far in the ground, more there will be fog. That's not what I want!

    How to creat a fog that effect with the distance but not through the ground (height) but the far...

    Note: I didn't see any changement when I played with the Distance Far and Near settings. It is probably this... but how to make it work, if it is..?

    Thanx for help.

    Posted in: Terrain
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    posted a message on [Trigger] 3rd Person Movement

    Hey, I folowed your tutorial to slowly learn how does it work... Even if some things are not explain (you have to search a little bit by yourself) I were able to do everything. Thanx. But, there is one thing that I don't know... I have check for some stupid mistakes but found nothing... My view is not folowing my Archon?

    Any idea?

    Posted in: Tutorials
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