We have a little bit of custom UI text (displaying version numbers) that doesn't disappear when we go into cinematic mode. Is there a way to use a trigger to hide it?
DEFILERRULEZ, how quickly you forget Antioch after calling so many things crap. :-( We're still chugging along on episode 3, expecting to release after we've had time to integrate new content from LotV. It would be really nice if people played it, though the genesis of the thing was really just an inherent desire to see it completed.
I'm not sure how to build the audience for campaigns. Unless Blizzard decides to take pity on us, the arcade is just a crappy medium. It's great that Subjection got a spotlight, but we'll never be able to get the 40 (!) TAC maps into the arcade, let alone support the cross-level secondary objectives, optional progression, etc. I also think that part of our problem is how much of the gaming market is dominated by MOBAs.
I do find the SC2 data editor rather daunting, with all of its different sections and crazy interrelations. I wish that it was a little more clear how things were connected. I'm also constantly discovering new triggers that make me want to go back and re-do everything I've done previously, but that's on me, but not the editor.
As for making campaigns, I can tell you from personal experience that running a campaign team is a lot of work. There are 16 people working on TAC right now, in one capacity or another, and riding herd on that while getting my own work done has been at times overwhelming. I took a break to play MGS5, though, which helped me get my enthusiasm back. If anyone is interested in hearing us talk about what it's like to work on the team, check out .
It seems very doable to me. You'd need to think about how to deal with increasing and decreasing the bounces, plus I suspect some impact physics (that seems like a pain in the ass). I wonder if you could bounce over other players, maybe? Fascinating stuff that I won't have time to work on, alas.
You can also use triggers to set the lighting. This is great that you want to change the entire map OR if you find you need more than four regions—just change the lights and you can have a whole other set of four.
0
@EivindL:
That's the minimap. It shows your field of view, the surrounding area, and any guards (if they're around). It's from Metal Gear Solid (or maybe MGS2).
0
@willuwontu:
Hookup was what I needed. Thanks!
0
They're dead to me until custom campaigns aren't such a hacky shitshow to get up and running.
0
@MaskedImposter:
Neither of those do it. :-(
0
We have a little bit of custom UI text (displaying version numbers) that doesn't disappear when we go into cinematic mode. Is there a way to use a trigger to hide it?
0
@Mozared:
Thank you! Sorry I've been absent. :-)
0
I like to imagine this is the moment that the revolution begins.
0
@alleyviper85: Go
Love this, Alley. Antioch wouldn't be the same without you. :-)
0
@MaskedImposter: Go
Do it! And then post it in the terrain forum and we'll give you feedback.
0
@EivindL: Go
Nice. I had one of those in grad school. I'd love to chat about it some time if you'd like. Just toss me a PM.
0
DEFILERRULEZ, how quickly you forget Antioch after calling so many things crap. :-( We're still chugging along on episode 3, expecting to release after we've had time to integrate new content from LotV. It would be really nice if people played it, though the genesis of the thing was really just an inherent desire to see it completed.
I'm not sure how to build the audience for campaigns. Unless Blizzard decides to take pity on us, the arcade is just a crappy medium. It's great that Subjection got a spotlight, but we'll never be able to get the 40 (!) TAC maps into the arcade, let alone support the cross-level secondary objectives, optional progression, etc. I also think that part of our problem is how much of the gaming market is dominated by MOBAs.
I do find the SC2 data editor rather daunting, with all of its different sections and crazy interrelations. I wish that it was a little more clear how things were connected. I'm also constantly discovering new triggers that make me want to go back and re-do everything I've done previously, but that's on me, but not the editor.
As for making campaigns, I can tell you from personal experience that running a campaign team is a lot of work. There are 16 people working on TAC right now, in one capacity or another, and riding herd on that while getting my own work done has been at times overwhelming. I took a break to play MGS5, though, which helped me get my enthusiasm back. If anyone is interested in hearing us talk about what it's like to work on the team, check out .
0
I'm sorry I've been absent on these for a while. Honestly, I'm just hooked on Metal Gear Solid 5. I'll be back once I finish the game.
0
It seems very doable to me. You'd need to think about how to deal with increasing and decreasing the bounces, plus I suspect some impact physics (that seems like a pain in the ass). I wonder if you could bounce over other players, maybe? Fascinating stuff that I won't have time to work on, alas.
0
I so want to see a trampoline effect...
0
You can also use triggers to set the lighting. This is great that you want to change the entire map OR if you find you need more than four regions—just change the lights and you can have a whole other set of four.