Oh god, please test. The update I pushed this morning should have ironed out the last of the showstoppers in episode 1, so if you just download it and let us know what you think, that would be a huge help.
Open Antioch Campaign Launcher.SC2Map in the editor. Press the Test Document button.
If you are interested in helping with this project, please see the bottom of this post.
What is this?
This is the release of a StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles. This project is a high-fidelity reproduction of the original campaign with few enhancements taking advantage of the StarCraft 2 editor.
What is the Antioch Chronicles?
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Unfortunately, a promised Episode 3 never came to fruition. Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles .
Why are you doing this?
We're all longstanding members of the Antioch Chronicles fan community, which never really died out, despite the campaign's cancellation. Last month, an idle forum thread about wanting the replay the Antioch Chronicles drew a surprising amount of attention for our tiny forum and within days we'd launched the project.
Can I help?
We could definitely use some help. The easiest thing you can do is to download the campaign and play through it, giving us as much feedback as you'd like. Balance feedback is especially welcome, as these maps haven't really been play tested in that way. If you run into trouble, typing "power overwhelming" in the chat will enable god mode for your current units and "show me the money" will give you 10,000 credits and gas. If a map is just totally broken, please just move onto the next one. We'll try to get any critical bugs patched ASAP.
If you'd like to join the team, we'd be happy to have you as long as you can make a honest time commitment to the project—it doesn't need to be a lot of time, we just need to know what we can count on you for. Here's what we could use help with:
Polishing the terrain on the existing maps.
Adding special effects to the maps (specifically, some explosions).
Advanced trigger editing to spice up the maps.
AI work to make the enemies more interesting (it's mostly just attack waves now).
Creating new maps for phase 2 (where necessary).
Getting talking portraits set up.
Adding powers to hero units.
Creating artwork for the logo, loading screens, map loader, and more.
Anything else you want to offer.
Please send me a private message if you're interested in joining the team.
Who are you?
Team Antioch began with four members: Alevice, DarkTZeratul, dine, and Lucid Iguana. We've known each other for about a decade. Prior to this project, only Alevice had any experience in the editor, but we've proven to be quick studies. Since the release of the project, the team has grown to include Alevice, AlleyViper85, Azureguy caevrane, Cybrok, DarkTZeratul, dine, Fenix, Knallerton, Lucid Iguana, ppoentje, Triceron, wargirl, and scbroodsc2.