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    posted a message on Terran Control Tower
    Quote from DrSuperEvil: Go

    Maybe add some emissive flashes along the pipe joints going to the starport?

    Definitely a good idea. Emissive is still a WIP.

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower
    Quote from Forge_User_71805868: Go

    @XibadivS: Go

    A SC1 physic lab or a SC1 nuclear silo is more than enough since it's the only missing addon :D

    What about the machine shop and the covert ops?

    Physics lab is very similar to the tech lab though.

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower
    Quote from SoulFilcher: Go

    Looking really great! You should remake all SC1 addons XD

    O_O

    You want to kill me or what? Gimme 4 years lol

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower

    Ok this part is finished, for lack of lights. I changed a few colors, the dish plate less bright (and a little copperish) and the platform floor grey texture was replaced with another texture that looks very similar but in different angles looks better.

    I'm on to the animation process. Feel free to leave any feedback.

    TC

    Thanks for all your advice.

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower

    A little update here.

    Normals applied, white specular 100% (still has to be tuned up).

    TC added. Took me its time to look good. Noobish skills.

    control tower team colors

    Posted in: Artist Tavern
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    posted a message on Models for SC1

    Of course I will add the TC man!!! But gimme time, I'm still fighting with normal maps!!! Ask Zolden =D

    I will be honored to be added to that list.

    Posted in: Requests
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    posted a message on Models for SC1

    I'm working on the Terran Control Tower. It's not a big deal, I don't know if someone has done it already, but I'm finishing it for sure and releasing it here in sc2mapster if you want to use it.

    Posted in: Requests
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    posted a message on [Model Showcase] Warcraft Units

    Hahaha, this pic is great. I love it.

    Congratulations man, because your work is just... awesome.

    I wish someday I can do these things too :(

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower
    Quote from Forge_User_62748943: Go

    nDo isn't an alternative to xNormal

    You mean the free version, right? Cause there's something called nDo2, that is shareware. BTW, doesn't nvidia dds plugin do some sort of similar thing?

    Anyway I've downloaded the free script and installed it. Later I will review the guide and your tips, to see what I can do. Thank you very much for your advice, It's really appreciated.

    Quote from Zarxiel93: Go

    Need TC

    As I said in the first post: "No team colors nor decals. I don't know where to put them. Suggestions? "

    Quote from Forge_User_62748943: Go

    I wouldn't remove the extra detail from the model, display resolutions are always increasing which allows such detail to be seen plainly, and Blizzard has gone way overboard with removing details on their models.

    So the detail is staying then. I'll try to scale it a little bit, see if it fits and if there's no clipping with the animation.

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower

    @Zolden: Go

    Thanks.

    About 1, that is the next step I'm going to take, I used SC textures, yes, but only to create my own diffuse. I mean, I understand it's not wise to uv with different textures since the game would be loading all those textures only for 1 model. And let's not talk about the resolution, cause if you use textures that are yet done, you have to rescale your uv to that piece, screwing up the overall resolution of the texture (maybe you use more uv space in parts that you don't need so much res and viceversa). But maybe I'm wrong.

    I thought of that at the beginning, even the first model I did was this way: adapting my uvs to the different textures that are there. That way is easier to have the normal maps there and the speculars as well cause they use the same uv coordinates. Easy as pie. But with the copy paste in own diffuse thing, wouldn't I have to cut out the normal map pieces and create the same diffuse pattern with normals?

    I only did my own AO and normal in the windows and tower "carvings" to have a guide in where to paint. I expected to combine it with the normal maps in the game, I'll have to do little trial and error there. I used xnormal, but I've read some post from you recommending using ndo, I have already downloaded it but I have to figure out how to use. You talk about creating specularity with the app, and that is very interesting, because I haven't always had no idea how to start creating specular maps.

    About 3, well I have watched some of them. Eventually I will rig this thing.

    About 4, thanks for the tip, I will look into this ASAP.

    BTW about the details I commented earlier, this is a image of the model seen from the game perspective. The details are barely seen, maybe should I remove them? (sorry about the quality of the gif, it's the first time I do so)

    gamecam

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower

    @Zolden: Go

    Yep

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower

    Ok, thanks to all.

    Any more feedback on the things I pointed out? I really need that...

    Posted in: Artist Tavern
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    posted a message on [Ah...Showcae?] Fortress Roach
    Quote from seraphlio: Go

    @DEFILERRULEZ: Go

    Be aware! More swarm incoming!!!!!!!!

    We will be ready :)

    GREATESTO work

    Posted in: Artist Tavern
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    posted a message on Terran Control Tower

    Thank you very much for the impressions.

    BTW, the more I look at the model, the more I have the feeling that details such as the light or the needle antenna like won't be "seen" ingame. I mean, the details won't have enough definition from the game camera distance. What do you guys think?

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    This is foquin' awesome. You should grab this stuff to do some remake of the WC games. It would be something I definitely want to play with this quality.

    Posted in: Artist Tavern
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