The only problem that I had with it is kind of look separation from the factory itself.
I've attached an image showing what I'm missing with the model. The factory has those beveled edges here and there. It would be nice if the machineshop, had something like that also.
That's all I have to it, the rest is fantastic :)
That's it!
And the dirt is also a good idea. I don't think I'll mess with the specular any more, since as you said, the SC2 models look more like plastic than metal. Maybe you guys will find more things to add when you see it in real time.
Huge thanks to all for the feedback, expect updates soon.
Groovy ! The only thing I notice is the green colored texture doesn't give enough a metallic feeling. But it's barely noticeable and in game you may not even see it.
Which part of the green texture you talk about? All of it? Any specific parts?
These are great effects guys. It's awesome to see all the potential the particle system in SC2 can achieve. Is there any documentation on this more than "trial and error" mode?
Do you have other plans ? The hots remake project still need a Model developer for some models (not the retextures, they go to soulfilcher) So PM if you want to apply :P
But overall Its seems nice.
Thank you guys for your comments. I'm glad you like it.
The tower is already rigged, now I'm focusing on the lights and then the animation. I will post updates when I feel I have something to show, because for now the "appearance" is what it is. When this is finished I surely go for the Machine Shop, I believe that model deserves a little bit more "punchy" feel. The thing is to see if I can get it.
About the HotS remake project. Well, I personally think that remake is a MUST, because HotS official campaign is awfully dull, short and messy in some points (and I don't talk about the coherence between BW and HotS because all that can be said about that it's said in other threads).
But I don't feel I'm prepared to join the project yet, I need more practice in modelling overall. Moreover I've joined Monkalizer with his campaign some time ago (+ real life obligations), so for now I leave the invitation on standby.
I will surely PM you when I'm ready. I'm very grateful for your offer.
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OK. Updated first post.
This is pretty much final unless someone has some more feedback to share.
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That's it!
And the dirt is also a good idea. I don't think I'll mess with the specular any more, since as you said, the SC2 models look more like plastic than metal. Maybe you guys will find more things to add when you see it in real time.
Huge thanks to all for the feedback, expect updates soon.
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Real decal (I think so), why?
BTW any suggestions in improving the texture? I feel it needs something more...
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Which part of the green texture you talk about? All of it? Any specific parts?
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The machine shop from SC1, SC2 styled by me. Thanks for the feedback, keep it coming.
Includes:
Here's a test map for you to try the model. Later I will upload the assets to sc2mapster.
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I'm looking forward for this. Love the academy model.
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Nice concept art, you are really good at it. And the style and the design is great. Go for it.
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Patience, my child. In time, great things will come =)
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I did, but only 1. It's a pain to do more haha :)
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Asset is now finished. First post updated: http://www.sc2mapster.com/forums/development/artist-tavern/52594-terran-control-tower/?post=1
Expect more to come in the future.
Thanks!
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Really great effect.
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Well, another update. Sorry for the delay.
I present to you, the control tower: http://www.sc2mapster.com/forums/development/artist-tavern/52594-terran-control-tower/?post=1
You can test it in the map attached in the first post.
Thanks to SoulFilcher for the buttons and wireframe images.
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This is great! GJ man.
This guy reminds me to the oldie in American Chopper, right? =D
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These are great effects guys. It's awesome to see all the potential the particle system in SC2 can achieve. Is there any documentation on this more than "trial and error" mode?
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Thank you guys for your comments. I'm glad you like it.
The tower is already rigged, now I'm focusing on the lights and then the animation. I will post updates when I feel I have something to show, because for now the "appearance" is what it is. When this is finished I surely go for the Machine Shop, I believe that model deserves a little bit more "punchy" feel. The thing is to see if I can get it.
About the HotS remake project. Well, I personally think that remake is a MUST, because HotS official campaign is awfully dull, short and messy in some points (and I don't talk about the coherence between BW and HotS because all that can be said about that it's said in other threads).
But I don't feel I'm prepared to join the project yet, I need more practice in modelling overall. Moreover I've joined Monkalizer with his campaign some time ago (+ real life obligations), so for now I leave the invitation on standby.
I will surely PM you when I'm ready. I'm very grateful for your offer.