I know what you mean, anyway it isn't a fact of culture, rather than style. I'll put here my translation (100% complete, based on SoulFilcher text file on the previous page). Please send it to LeZeal as I can't find his contact, and tell him to review my work and feel free to change whatever he finds unfitting, then he may add it to the project.
If you take a bit of time to discuss and compare the stats I've written in the post on Page 3, you may find some help in balance. For example Corrosive Bile damage is probably50, as stated by Artosis as well. Also, I think Disruptor's Purification Nova damage and speed buff are a bit high. And the Cyclone upgrade I think should increase weapon range, not only Lock On range (for what I have understood from the tooltip).
Hi guys, I'm traslating this into italian, leZeal translation is good but I think some texts are unproperly translated. And it seems is still in progress, so I write this here to inform. I'll try to finish and improve his already valid work.
Can't wait for LotV, even thought about making the mod by myself. I've then seen this topic, so I think I'll leave the hard work on art and data to more skilled people. I'm just writing down some core stuff found analizing showmatches. Keeping an eye on the work progress.
HERC
Attributes: Light, Biological
Cost: 100/100
Supply: 3
Time: 40
Grapple
Cooldown: 10
ARC Gun (HERC splash)
Area upgrade: 0.5?
Cost: 100/100
Time: 130
Cyclone
Attributes: Armored(?), Mechanical
Cost: 150/150
Supply: 3
Range: 5 - 6? (base range in showmatches: 6; following day on the website: 5)
Time: 45
Repair Time: 25?
Lock On
Cooldown (after Lock On is over): 1
Targeting Optics (Cyclone range)
Range upgrade: +3
Cost: 150/150
Time: 110
Hyperflight Rotors (Banshee speed)
Speed upgrade: 2.75 -> 4? []
Acceleration upgrade: 3.25 -> 4.75? (Speed/Acceleration ratio must constant)
Yes, I can change selection circles colors depending on player relation/selection subgroup, but drag box it's not related in any way with them, or any other field in UI Data.
Tried everything I found that was referring about green color, but no solutions yet. I changed Selection Circles, Minimap Icons, Footprints, Waypoints colors but still not the Drag Box.
I'd like to change the unit selection box color when you drag your mouse from green to orange. Tried searching for the right texture, but nothing. Does someone know the right path, or just a way to change it?
In this quick tutorial, I want to show you a very simple trick to make your Extension mod able to be played both on Wings of Liberty and Heart of the Swarm, and any other expansion Blizzard will release, without using any Swarm (Mod) dependencies that would lock it on HotS expansion.
Yes, you can just use Liberty (Mod) dependencies to make a mod playable on both WoL and HotS, but you won't be able to access any Multi Swarm related content (assuming you're playing on a melee map).
Just start by creating an Extension file with Liberty (Mod) dependencies, then you recreate all dummy object you need in the Data editor, to use them as referer. For example, in my monobattle mod, I used dummy Hellbat, Oracle, etc... unit data to make players able to enable/disable them. You just need to make sure the ID of the object is the same of i.e. Swarm Multi, e.g. HellionTank for the Hellbat, SwarmHostMP for Swarm Host. Then you can leave any other field of the unit to the Core.SC2Mod value, that will be automatically changed by the melee map.
So, you can then use these dummy units to handle them with Triggers, or place them on the Terrain as placeholders. And this can be done with any other category like Actors (so even Doodads), Buttons, Models and so on (you can even use textures and models not present in your dependencies, still you have to use a dummy model or button as referer).
In this way, you do not have to waste your space with Extensions copies for each expansion, assuming you want to support both versions.
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Let me know if texts are still broken!
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Sorry, I've uploaded it ONCE again, I found corrupted special characters and had to fix them.
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@JCoto: Go
I know what you mean, anyway it isn't a fact of culture, rather than style. I'll put here my translation (100% complete, based on SoulFilcher text file on the previous page). Please send it to LeZeal as I can't find his contact, and tell him to review my work and feel free to change whatever he finds unfitting, then he may add it to the project.
@Templarfreak: Go
If you take a bit of time to discuss and compare the stats I've written in the post on Page 3, you may find some help in balance. For example Corrosive Bile damage is probably 50, as stated by Artosis as well. Also, I think Disruptor's Purification Nova damage and speed buff are a bit high. And the Cyclone upgrade I think should increase weapon range, not only Lock On range (for what I have understood from the tooltip).
0
Hi guys, I'm traslating this into italian, leZeal translation is good but I think some texts are unproperly translated. And it seems is still in progress, so I write this here to inform. I'll try to finish and improve his already valid work.
0
Further infos:
0
Small update:
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Can't wait for LotV, even thought about making the mod by myself. I've then seen this topic, so I think I'll leave the hard work on art and data to more skilled people. I'm just writing down some core stuff found analizing showmatches. Keeping an eye on the work progress.
0
Yes, I can change selection circles colors depending on player relation/selection subgroup, but drag box it's not related in any way with them, or any other field in UI Data.
0
Tried everything I found that was referring about green color, but no solutions yet. I changed Selection Circles, Minimap Icons, Footprints, Waypoints colors but still not the Drag Box.
0
I'd like to change the unit selection box color when you drag your mouse from green to orange. Tried searching for the right texture, but nothing. Does someone know the right path, or just a way to change it?
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No way to fix this? Would help really a lot with custom races!
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They work, you just need to change the Error Type from the droplist. Using "Error" Error Type instantly reset the CValidator_ResultFailed field.
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In this quick tutorial, I want to show you a very simple trick to make your Extension mod able to be played both on Wings of Liberty and Heart of the Swarm, and any other expansion Blizzard will release, without using any Swarm (Mod) dependencies that would lock it on HotS expansion. Yes, you can just use Liberty (Mod) dependencies to make a mod playable on both WoL and HotS, but you won't be able to access any Multi Swarm related content (assuming you're playing on a melee map).
Just start by creating an Extension file with Liberty (Mod) dependencies, then you recreate all dummy object you need in the Data editor, to use them as referer. For example, in my monobattle mod, I used dummy Hellbat, Oracle, etc... unit data to make players able to enable/disable them. You just need to make sure the ID of the object is the same of i.e. Swarm Multi, e.g. HellionTank for the Hellbat, SwarmHostMP for Swarm Host. Then you can leave any other field of the unit to the Core.SC2Mod value, that will be automatically changed by the melee map. So, you can then use these dummy units to handle them with Triggers, or place them on the Terrain as placeholders. And this can be done with any other category like Actors (so even Doodads), Buttons, Models and so on (you can even use textures and models not present in your dependencies, still you have to use a dummy model or button as referer).
In this way, you do not have to waste your space with Extensions copies for each expansion, assuming you want to support both versions.