Tried, some progress but still the second unit can be targeted by other healers and Heal won't search for a second target when units are damaged while the ability is already channeling.
PS: Fixed search but still targeted by other healers.
I want the Medic's Heal ability to channel the beam on a target and bounce it on a second target, healing both targets over time as long as the Medic is using Heal.
I tried using Kerrigan's Chain Reaction as template but something's wrong.
The HERC in LotV has no Grapple by default, and even adding the ability (that is still present in the editor) results more in a point-targeted leap. I tried by myself both using the Unofficial Fan Alpha ability copying & linking data, and changing the Grapple LotV Ability's Effect field to "Grapple Launch Caster Switch" (the old Grapple is in some way still present in the final release though).
But all this wasn't unhelpful, I got an error like Missile target below ground: 0,0,0. Adjusting target position to surface. and the HERC got pushed outside the map (literally) while trying to Grapple units.
Can someone help me with a template mod, possibly using the LotV official data? It shouldn't be that hard.
There was a problem with dependencies because you added Swarm mod and not Swarm (Multi) mod, so it wasn't showing properly multiplayer stuff.
I've added Swarm (Multi) and also made so it has priority on Campaign stuff not to get overwritten by it. Goliaths and Widows work properly. Enjoy.
You can now easily fix Swarm (Campaign) plus Swarm (Multi) conflict issues, I made a custom mod that rollback most values to their multiplayer ones. The values already edited by YOUR mod will NOT be overwritten. You can find it here:
You can also find the Battle.net dependency for online games searching for "Swarm (Campaign) Fixed" via the Editor, you just need to link it in your mod's dependencies.
Void Campaign will still need Liberty Campaign and Swarm Campaign dependencies, so without a full license I doubt you will be able to open and publish Map/Mods that uses Void Campaign dependencies. Void Multi
may be left stand-alone license. This for what concerns the Editor license.
And as stated above, you won't be able to use your other StarCraft licenses with a stand-alone LotV account.
I can keep myself up to date with every new version. Just send me the text each time you are going to upload a new version, ill translate it as fast and as good as I can. Meanwhile you can always add it, as is it more complete than the other one.
0
Tried, some progress but still the second unit can be targeted by other healers and Heal won't search for a second target when units are damaged while the ability is already channeling.
PS: Fixed search but still targeted by other healers.
0
I want the Medic's Heal ability to channel the beam on a target and bounce it on a second target, healing both targets over time as long as the Medic is using Heal.
I tried using Kerrigan's Chain Reaction as template but something's wrong.
0
I still have troubles, how do you fix an "Adjust target position to surface" error? It's something related to missiles targets.
0
@Terhonator: Go
That's the first thing I tried, but as I said the ability is a leap instead of the Abduct-style of the pre-alpha.
0
The HERC in LotV has no Grapple by default, and even adding the ability (that is still present in the editor) results more in a point-targeted leap. I tried by myself both using the Unofficial Fan Alpha ability copying & linking data, and changing the Grapple LotV Ability's Effect field to "Grapple Launch Caster Switch" (the old Grapple is in some way still present in the final release though).
But all this wasn't unhelpful, I got an error like Missile target below ground: 0,0,0. Adjusting target position to surface. and the HERC got pushed outside the map (literally) while trying to Grapple units.
Can someone help me with a template mod, possibly using the LotV official data? It shouldn't be that hard.
0
So can I have the text files for LotV, the Italian translation is still out-dated in some parts, I think.
0
maybe 900 LOL
0
Holy shit, this is awesome, looks even better than WAH.
PS: A little bug in the interface, I think: the control group panel should start right after the minimap panel, not at the center of the screen.
0
There was a problem with dependencies because you added Swarm mod and not Swarm (Multi) mod, so it wasn't showing properly multiplayer stuff. I've added Swarm (Multi) and also made so it has priority on Campaign stuff not to get overwritten by it. Goliaths and Widows work properly. Enjoy.
0
@Quirriff: Go
Done.
http://www.sc2mapster.com/assets/swarm-campaign-fix-swarm-multi/
0
You can now easily fix Swarm (Campaign) plus Swarm (Multi) conflict issues, I made a custom mod that rollback most values to their multiplayer ones. The values already edited by YOUR mod will NOT be overwritten. You can find it here:
http://www.sc2mapster.com/assets/swarm-campaign-fix-swarm-multi/
You can also find the Battle.net dependency for online games searching for "Swarm (Campaign) Fixed" via the Editor, you just need to link it in your mod's dependencies.
0
Void Campaign will still need Liberty Campaign and Swarm Campaign dependencies, so without a full license I doubt you will be able to open and publish Map/Mods that uses Void Campaign dependencies. Void Multi may be left stand-alone license. This for what concerns the Editor license.
And as stated above, you won't be able to use your other StarCraft licenses with a stand-alone LotV account.
0
@SoulFilcher: Go
I can keep myself up to date with every new version. Just send me the text each time you are going to upload a new version, ill translate it as fast and as good as I can. Meanwhile you can always add it, as is it more complete than the other one.
0
They are perfect, only need to make Ravager icon a bit darker IMO.
0
Is somebody actually going to implement my italian translation into the mod?