When Tychus (Commando) fires its chaingun it leaves bullets on the ground that fades out after some time. I want to remove them, but I can't help to find the actor.
I have a custom model in my map with a custom weapon which fires a volley of 4 rockets on ground units similarly to the Thor Javelin Missiles; I used a single missile actor for each of the missiles fired, using the Cyclone's missile template and model.
The problem is that the launch site is on the ground. I already checked the events of the action actor and it has the term "AtCaster"; I also checked the Launch Attach Query of the action actor and it has AMFilterCenter:Center; and I also checked the HostSiteOps of the missile actor and it's set to SOpAttachCenter:0:0.
I really don't understand what's wrong, I just want my weapon to fire from the center of the unit, in the air.
Edit:
Solved adding a Effect.Bogus.Start; At Caster:Create event in the action actor.
I think somewhere during the Heart of the Swarm patches (maybe when they converted SC2 files to CASC, not sure), they also removed achievement sheets from between the game files. That's why I'm saying I can't find it nowhere.
Does someone still has saved on their HDDs the StarCraft II achievement sheets? They used to be online, but no more. And there's no way to find them in the game directory.
I want to create a grenade that on impact knocks the target unit back in a similar fashion to the KD8 Charge but for some reason nothing happens on the explosion.
Basically my unit needs to be healed by a fixed amount of life points when last-hits an enemy unit after researching an upgrade. How do I do that with Data?
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When Tychus (Commando) fires its chaingun it leaves bullets on the ground that fades out after some time. I want to remove them, but I can't help to find the actor.
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I have a custom model in my map with a custom weapon which fires a volley of 4 rockets on ground units similarly to the Thor Javelin Missiles; I used a single missile actor for each of the missiles fired, using the Cyclone's missile template and model. The problem is that the launch site is on the ground. I already checked the events of the action actor and it has the term "AtCaster"; I also checked the Launch Attach Query of the action actor and it has AMFilterCenter:Center; and I also checked the HostSiteOps of the missile actor and it's set to SOpAttachCenter:0:0. I really don't understand what's wrong, I just want my weapon to fire from the center of the unit, in the air.
Edit:
Solved adding a Effect.Bogus.Start; At Caster:Create event in the action actor.
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I think somewhere during the Heart of the Swarm patches (maybe when they converted SC2 files to CASC, not sure), they also removed achievement sheets from between the game files. That's why I'm saying I can't find it nowhere.
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Yes! Those are perfect, may I have them all? There are a lot of interesting icons in those sheets.
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Does someone still has saved on their HDDs the StarCraft II achievement sheets? They used to be online, but no more. And there's no way to find them in the game directory.
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I want to create a grenade that on impact knocks the target unit back in a similar fashion to the KD8 Charge but for some reason nothing happens on the explosion.
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Thanks a lot!
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Yes I'd appreciate a concept map since I can't figure out how to retrieve the killing unit.
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Basically my unit needs to be healed by a fixed amount of life points when last-hits an enemy unit after researching an upgrade. How do I do that with Data?
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If somebody has this http://www.sc2mapster.com/assets/marine-gunner-and-sniper/images/4-marine-gunner/ I'd really appreciate to send me a PM. It gives 404 error when trying to download
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Bump
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How to do that step by step?
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You should check stuff on Nova Covert Ops mod. There are new stuff like new textures and model for Defiler for example.
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Not working anymore. It gives me "Expected a boolean expression" error in Starcode source when trying to publish.
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No ideas how to make it not targetable by other healers? Markers seem not enough to make it work, they're acting odd.