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    posted a message on [Data] Simple, One Shot, Linear Attacks

    Thanks for the tutorial. I've tried to create an ability to this. The problem is that the beam only appears if I target a unit. The ability is named Spear and it calls the Shoot (Search Area) effect. What do you think is missing? If you would take a look at my map I wuld be grateful - thanks in advance

    Posted in: Tutorials
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    posted a message on Notice: "Map of the week" system
    Quote from Forge_User_44640877: Go

    @MeltAge: Go

    Of course. A project page with information of it must be on Sc2mapster though. Even if its just some images, video and text. People doing big projects wont upload their maps, for good reason, but that shouldn`t be a factor in not exposing their map.

    Kalekin does make a good point. This could be on Sc2mapster and Curse though. We`d pick the maps, and let them list it there and we could have it on Sc2mapster too, depending. We`ll see how things go.

    A little off topic if I may - but do you think the current map list should fuction differently? I mean sort on latest udpates, regardless of a map file is updated or not.

    Posted in: Project Workplace
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    posted a message on Notice: "Map of the week" system

    Signed.

    The current Map lsit only shows updated projects with their maps attached. A new project will get noticed, but updates won't be noticed unless you also update a file, i.e. the map. Most people dosn't want to uplaod their map files, sicne tht enables someone else to publish them. Rather, you gladly create a page, add some images and reffers to the bnet realm where the map is published.

    So my question is, would you still consider applied maps that doesn't have the mapfile uploaded, for this feature?

    Posted in: Project Workplace
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    posted a message on Many Hands 1 - Video

    Nice vid. Can I download the map in the official thread? It woudl be nice with some close-ups on the terrain as well, you only get the overview... which is cool also

    Posted in: Terrain
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    posted a message on [Tutorial, Data, Misc] How to: Morphing: Shapeshifter/Druid type Unit + Shadowmeld

    @MeltAge: Go

    Any bright ideas? :) Im starting to think I could do it mostly by using triggers as I did in wc3 .. but instead of hiding and moving around the caster I could save the entire unit and remove it from the map temporarily.

    Posted in: Tutorials
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    posted a message on [Video, Triggers] Hero Revival

    Thanks for a quick reply. Silly me not trying out that. thought you said ctrl-v in the tutorial video. Supose you could save the entire hero with items and all upon dying? And turn off the automatic dropping of itmes somehow.

    Posted in: Tutorials
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    posted a message on [Video, Triggers] Hero Revival

    Thanks for the tutorial, OneTwo

    Using a local variable, Hero, set to triggering unit, I still get syntax error on UnitRevive(lv_Hero);

    Does it has to be typed differently after the patch or something?

    Posted in: Tutorials
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    posted a message on [Terrain Trix #2] Replicating Warcraft 3 DNC Colouration

    I supose you use Site Operations to add lightsources to models .. like flashlights?

    If you want to make a horror-map with untis hidden in shadows, you have to turn HP bars off. Since they are UI they will be seen in shadows. I have HP bars displayed by default .. and I know a lot of people has. And hovering the mouse cursor over a unit would display HP bars anyways .. so there must be a way to turn them off?

    Posted in: Tutorials
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    posted a message on [Data] Introduction to Ability Creation

    Thanks a lot - Ive no idea how that wa set to 0 :)

    On the first ability, on the buff behavior, I can't find this line

    Quote:

    Edit Behavior - Modification - Modify Flags. Set the following flags to Enabled: Disable Abilities, Suppress Movement, Suppress Turning.

    Mofification opens a new window, and there are no Modify Flags option there. I twas changed in the patch, right? Do I have to specify every ability, etc that I need to disable/supress?

    EDIT: Ah I found Modify Flags in the Behaviours tab, so nvm unless you want to make your tutorial up to date.

    Posted in: Tutorials
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    posted a message on [Terrain Trix #2] Replicating Warcraft 3 DNC Colouration

    Nice. But are lightsoruces limited to omnilight-doodads? What about doodads with pointlights.. and lightsoruces on units, etc?

    Thanks

    Posted in: Tutorials
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    posted a message on [Tutorial, Data, Misc] How to: Morphing: Shapeshifter/Druid type Unit + Shadowmeld

    @Auracy: Go

    Yeah, I can change starting health, but both morphing units will share current health percentage, it seems, even thouigh they have different starting health / max health values. I guess I have to store the current health value with triggers when the ability is used, and then return it with triggers, so that both units can have different health.. but it woudl be easier if I just coudl unlink their health somehow.

    It's C - becomes that unit, having the old form disappear. Think of it as a target vehicle your casting unit enters and then is able to exit with a second ability.

    In warcraft 3 I had to do this with triggers:

    • made the caster unit hidden and unclickable
    • moved it to a region outside the playable map
    • changed the ownership of the target unit
    • gave it an "exit body" ability

    The exit body ability does the same thing in reverse (also through triggers):

    • change ownership of caster back to previous owner
    • pick the hidden unit in the region I put it and move that unit close by the caster unit
    • remove the "exit body" ability from the caster.

    I am looking for a better, smother way of doing this .. not sure morphing is what I should use?

    Sorry if I'm getting slightly off topic.

    Posted in: Tutorials
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    posted a message on [Tutorial, Data, Misc] How to: Morphing: Shapeshifter/Druid type Unit + Shadowmeld

    Thansk a lot for the tutorial. All works fine, although there seems to be some crap copies of actors etc I supose I coudl do without. Nice of you adding the extra stuff like sounds.

    I am trying to make a unit which 'possesses' other units. I don't know if I shoudl try to use this as a base for that? Basicly, it could be morphing, but you need to target a unit and have the caster turn into that unit type. I supose I could remove the target unit and create a copy for it (when leaving the body) using triggers. You could make it a target ability, right, and still have the caster morph?

    One problem with using morphing for my possession ability, though, is that both forms use the same percentage of health .. even if the health value of the two units differ. For instance, if Nighteyes in this exampel looses 50% health and then morph into a zergling, that unit will also have 50% health. Is this hardcoded, or can I change it?

    Or ... should I use another method for my possession ability althougether, you think?

    Thanks again

    Posted in: Tutorials
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    posted a message on [Data] Introduction to Ability Creation

    Thanks for the tutorial.

    Im trying to make the Time Warp ability that does persistent damage and stuns - i.e. a merge of the two abilities. Ive got the same problem - the buff does not apply.

    Please see the map attached.

    Thanks

    Posted in: Tutorials
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    posted a message on [Map] 1vs1 Guardian's Grove

    Hi samro, I'm on EU and have tried this one out agaisnt comp. It looks nice but is too small. The main base needs more space and the passages (at least the one near the natural, right below the base), are too narrow. I am no pro player but a map maker myself (got a 2vs2 published on EU) and have gotten a sense for how wide passages should be. Also, you could cut some trees - its looks fine but makes the general impression of the map "blurry" and thus harder to read the map ingame. Just my opinion though. But most improtant point is that you should cut some trees for more playable space.

    Please add me to friend list, Melt #801, I coudl help you test yoru maps and you could test mine.

    Posted in: Project Workplace
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    posted a message on Livestream & Skype Workshop on SC2 Machinima

    How can I participate, or at least watch?

    Posted in: General Chat
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