• 0

    posted a message on Custom lighting on melee map(?)

    I've done custom lighting to my melee map, and without it, it would look like crap. It also works published. I changed the lighting for my tileset, which overwrites it naturally, but you can easily copy-paste the original lighting from another map that has the default lighting.

    Generate Lighting Map do create darker and deeper shadows on my map, but I havn't tested on other maps or other lighting settings. Unfortunately, it seems to make the shadows for curtains (vision blockers - grass on my map) much too protruding and I don't know how to adjust those shadows.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Uploading locked map files?

    Thank you Prog, that was quite clarifying. I thought this was common knowledge where to find those files and upload them on map databases - how else distrubute your locked maps, with bnet custom map system broken and all.

    Hmm.. theres a lot of files in X:\Users\meltyruz\AppData\Local\Blizzard Entertainment\Battle.net\Cache but none with the .sc2ma extension that I can see.

    Supose I find the file and upload it .. anyone who dowload my locked map will be able to test in by drag and drop onto the sc2 exe or shortcut, right? Untill the custom game bnet feature allows players to host games with downloaded maps, this wills till not help anyone to play the map online, right?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Uploading locked map files?

    ANybody got a clue on how to reach locked maps you either downloaded or published?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Uploading locked map files?

    ok, so wheres the bnet map folder? cant find it. So if I upload my locked map file, people will be able to open it in th editor, but not publish it.. so how then will that help ppl to play the map? There is no other option when you host a game than playing popular maps and your own published...

    OR will ppl be able to publish my map för themselves, so that they can create games, only not save the map or change the author name?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Uploading locked map files?

    @HandLMaps: Go

    All I have is .SC2Map -files. If those are project files, where are the map files kept? Is there a folder for map files downloaded from/published on bnet?

    And .. will it make a difference? People will be albe to open my map in the editor, but not publish it. So they can play test from the editor, but will it make a difference on bnet if they have the map when creating a custom game?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Uploading locked map files?

    According to Blizzard, publishing a map with locked status should lock the map, even for the author (why you are also recomended to keep a copy). This somewhat quote is back from the beta days.

    I have published my map locked on EU ( http://www.sc2mapster.com/maps/core-zero ) but can still open the map file. Does thsi mean my map isn't locked? This prevents me from uploading the map to mapster, since anyone could download it and publish as their own.

    Does anyone know of a way to get the locked wversion of the map that is actually published on bnet, so that I can upload it?

    I am asuming that people can download a lcoked map and play it. Is there a point in distrubuting your map through web pages, as a locked map? I mean, on bnet you can only create games with popular maps, or maps played within the recent hour, unless you publish the map yourself. Is the system that broken, or is it me not getting it correctly?

    Thanks, Agge

    Posted in: Miscellaneous Development
  • 0

    posted a message on Maps Blizzard should add to the game

    Suggestion: credit the authors and link to map pages/threads for each map.

    I like Crimson Ridge most, but woudl like to see it close-up. Temple Garden and Fighting Spirit look really nice as well. Metadest looks mockup?

    Posted in: General Chat
  • 0

    posted a message on Turn-based Combat Game

    Make it public, please? I'm a game designer planning to make a prototype of my card/board game project into a SC2 map and I'd like to use your system, proper credit given, of course.

    I have written a game concept based on HoMM series core mechanic. It's basically HoMM set in a cyberpunk universe with ranged combat and cover system. The setting is a metropolis city and there are four factions - the Resistance, the Systech (the big brother), the Mutants and the Machines. I'm not meaning to make this game (too big a project to do anything less than an AAA title), but feel free to browse the design documents for inspiration at my game design portfolio site:

    http://aggedesign.se - and scroll down to the Metropolis 2084 project.

    For example, I'd use floor levels in combat scenes. The too-slow-pace out of combat multiplayer wasn't a problem for my concept, as it went with an online community to occupy the player in between turns (and playing in a browser).

    As for my card/board game, it's a lot smaller project so that you could play it with a physcial deck of cards and dice. It's on my site as well, and is basically about creatures fighting with chess-like and paper-rock-scissors-mechanics. I'm currently re-making the creature abilites part of the game.

    Posted in: Project Workplace
  • To post a comment, please or register a new account.