I got a morph ability (Burrow), and I want it to have a duration.
I want the unit to be burrow, and if it havent unburrowed by itself within 10 seconds, it will automatically unburrow.
EDIT: Found a solution, made the burrow ability give the unit a buff behavior with 10 second duration, and then have an Issue order effect that ordered the unit to use the unburrow ability, and then have the unburrow ability launch an effect that removed the burrow behavior.
I want to create an ability that lets the caster unit charge towards a target location, with the speed of 10, leaving behind a trail of dummy units (with AOE damage behavior), I want the units to be spawned every 0.3 range, and only be spawned when charging.
When the caster reaches the target location, I want to launch an effect that creates an explosion, and stops the dummy units from spawning.
How can I do this?
I know how to make the dummy units have AOE damage, and how to create the explosion, but not how to make the caster charge and the dummy units spawn every 0.3 range.
I'm sorry, but I do not understand German, so I do not understand your actions.
I would highly suggest you to reinstall your game in english, if you are planning to go into SC2 modding (and want to use online forums) it will be a huge barrier for you to not be using the english version.
NOTE: If you do reinstall, make 100% SURE that you backup your maps and stuff inside the SC2 folder, as it will delete EVERYTHING inside the folder in a matter of seconds, when you uninstall (Which cant be restored).
For your trigger, please try to explain what you want, then I might be able to create a working one in english for you to translate ;)
EDIT: If I am right, and I misunderstood this, and you need help translating this, refer to the "Explain what you want" part ;)
Thanks a lot:) Do you also know how to use the images in the format as the one I linked?
I've seen buttons like that used in custom maps, but I cant seem to find a border version that looks like it.
Thanks a lot Monkalizer :) Are there a GUI version of the actions? I prefer using GUI at the moments as I am not very strong with scripting :/
I can use the actions you suggested, but if there was a GUI version that would be preferable for me ;)
No it doesnt, the action Create Dialog Item states;
Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions.
It does not explain anything about the different types, and how to adjust them to my needs.
But okay then;
I would really like to know how to use the Dropdown and the Slider.
Hmm, yeah - but the blurry invisible unit would still be visible? Is there no way to hide the actor for all players but the owner? (The unit wont ever change owner)
I know how to use the button, label, checkbox and image, but the rest of the dialog items a pretty much a mysterious to me. Are the dialog items explained anywhere, or are there any of you guys who are willing to help me understand how to use them?
I want to hide an item for all players but the owner, when it's lying on the ground, I'm not sure it should be done with triggers or data, but how can I do this?
I do want all players to be able to see it when it's in their inventory though.
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@DrSuperEvil: Go
I'll give this a try, thanks:)
How do I make it determine when the unit reach the destination? (And launch the explosion effect?)
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I got a morph ability (Burrow), and I want it to have a duration.
I want the unit to be burrow, and if it havent unburrowed by itself within 10 seconds, it will automatically unburrow.
EDIT: Found a solution, made the burrow ability give the unit a buff behavior with 10 second duration, and then have an Issue order effect that ordered the unit to use the unburrow ability, and then have the unburrow ability launch an effect that removed the burrow behavior.
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uhm, yeah - but well that's actors, I need either persistant effects or dummy units - I'll check the other thread out though.
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I want to create an ability that lets the caster unit charge towards a target location, with the speed of 10, leaving behind a trail of dummy units (with AOE damage behavior), I want the units to be spawned every 0.3 range, and only be spawned when charging.
When the caster reaches the target location, I want to launch an effect that creates an explosion, and stops the dummy units from spawning.
How can I do this?
I know how to make the dummy units have AOE damage, and how to create the explosion, but not how to make the caster charge and the dummy units spawn every 0.3 range.
0
@Nemirisu: Go
I'm sorry, but I do not understand German, so I do not understand your actions.
I would highly suggest you to reinstall your game in english, if you are planning to go into SC2 modding (and want to use online forums) it will be a huge barrier for you to not be using the english version.
NOTE: If you do reinstall, make 100% SURE that you backup your maps and stuff inside the SC2 folder, as it will delete EVERYTHING inside the folder in a matter of seconds, when you uninstall (Which cant be restored).
For your trigger, please try to explain what you want, then I might be able to create a working one in english for you to translate ;)
EDIT: If I am right, and I misunderstood this, and you need help translating this, refer to the "Explain what you want" part ;)
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@lemmy734: Go
As of right now, the only way to do this, is to get the players resolution, and make your dialogs scale acording to that.
There are various libraries to do this, but the one I would suggest for you would be this one; http://www.sc2mapster.com/forums/development/triggers/40002-library-improved-get-resolution/
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@cgsource: Go
Thanks a lot :D
NOTE: I used the "Set Dialog Item Image Type" action to set the image type, which affects both the image and the hower image as far as I can see.
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@TheAlmaity: Go
Thanks a lot :) Do you also know how to use the images in the format as the one I linked? I've seen buttons like that used in custom maps, but I cant seem to find a border version that looks like it.
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I want to use the battlenet buttons for my dialog, like this for instance;
ui_battlenet_challenge_button_normaloverpressedover.dds
How can I use that as a button? As you see it's the 3 states for the button; Normal, Clicked, Disabled.
How can I use this for a normal dialog button? I tried fading the button, and using a dialog image, but I cant find type of image that makes it fit?
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Thanks for this amazing tutorial :D this was just what I was looking for to make players able to keep items on the ground hidden for other players.
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Thanks a lot Monkalizer :) Are there a GUI version of the actions? I prefer using GUI at the moments as I am not very strong with scripting :/ I can use the actions you suggested, but if there was a GUI version that would be preferable for me ;)
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@Projekton: Go
No it doesnt, the action Create Dialog Item states; Creates a dialog item, of the specified type, for the specified dialog. A new dialog item will always be anchored to the top left of its parent dialog, with no offset. It can be moved and resized using the "Move Dialog Item" and "Set Dialog Item Size" actions.
It does not explain anything about the different types, and how to adjust them to my needs.
But okay then; I would really like to know how to use the Dropdown and the Slider.
0
@BasharTeg: Go
Hmm, yeah - but the blurry invisible unit would still be visible? Is there no way to hide the actor for all players but the owner? (The unit wont ever change owner)
EDIT: Found a solution; http://www.sc2mapster.com/forums/resources/tutorials/19371-tutorial-trigger-data-show-hide-destroy-any-given-actor/
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I know how to use the button, label, checkbox and image, but the rest of the dialog items a pretty much a mysterious to me. Are the dialog items explained anywhere, or are there any of you guys who are willing to help me understand how to use them?
0
I want to hide an item for all players but the owner, when it's lying on the ground, I'm not sure it should be done with triggers or data, but how can I do this?
I do want all players to be able to see it when it's in their inventory though.