Use "Set Dialog Item Image" and "Set Dialog Item Hover Image" after you create the button to change what images it uses. If you want a button to look disabled, there's a way to gray out/desaturate dialog items, not sure what its called but it should be easy to find if you just scroll through the list of dialog related actions.
Thanks a lot:) Do you also know how to use the images in the format as the one I linked?
I've seen buttons like that used in custom maps, but I cant seem to find a border version that looks like it.
I want to use the battlenet buttons for my dialog, like this for instance;
ui_battlenet_challenge_button_normaloverpressedover.dds
How can I use that as a button? As you see it's the 3 states for the button; Normal, Clicked, Disabled.
How can I use this for a normal dialog button? I tried fading the button, and using a dialog image, but I cant find type of image that makes it fit?
Use "Set Dialog Item Image" and "Set Dialog Item Hover Image" after you create the button to change what images it uses. If you want a button to look disabled, there's a way to gray out/desaturate dialog items, not sure what its called but it should be easy to find if you just scroll through the list of dialog related actions.
@TheAlmaity: Go
Thanks a lot :) Do you also know how to use the images in the format as the one I linked? I've seen buttons like that used in custom maps, but I cant seem to find a border version that looks like it.
You cannot use those "three-state" textures for buttons. Instead, you should use one of these combinations which follows the same style:
Assets\Textures\ui_battlenet_glue_navbuttons_blue_normalpressed.dds
Assets\Textures\ui_battlenet_glue_navbuttons_blue_normaloverpressedover.dds
Assets\Textures\ui_battlenet_glue_mediumbluebutton_normalpressed.dds
Assets\Textures\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds
Assets\Textures\ui_battlenet_glue_dropdownbutton_normalpressed.dds
Assets\Textures\ui_battlenet_glue_dropdownbutton_normaloverpressedover.dds
The image type must be set to EndCap.
@cgsource: Go
Thanks a lot :D
NOTE: I used the "Set Dialog Item Image Type" action to set the image type, which affects both the image and the hower image as far as I can see.