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    posted a message on NotD City Survival Beta testing

    Have you ever used apple store on an iPhone or iPod? They have a description of the program, and in the bottom of the thread there is a series of screenshots. This helps a lot in selling the idea. This map does not, from what you have told, seem very interresting at all. (Please do not take it offensive, I'm only trying to help you)

    Posted in: Map Feedback
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    posted a message on Skip remaining actions, in another trigger?

    @soulzek: Go Thank you for your suggestion :)

    @LaxSalmon: Go I'll use the Stop Trigger, cant belive I havent thought of that. It's exactly the action I was looking for, but couldnt find.

    Posted in: Triggers
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    posted a message on Skip remaining actions, in another trigger?

    @windowssiebenfan: Go

    Ehhh.. Lets call the trigger thats spawns and pauses "Trigger 1" and the trigger I want to skip the remaining actions in Trigger 1, "Trigger 2".

    Trigger 1 basically looks like this:

    Create 8 units for player 15
    Add last created units to UnitGroupVariable
    Create 1 unit for player 1
    Set PlayerOwnedUnit = Last created unit
    Wait for condition (Units in UnitGroupVariable = 0)
    ect..
    ect..
    

    I am not able to check if the "PlayerOwnedUnit" dies before the wait action, unless I do it in another trigger, my "Trigger 2".

    Posted in: Triggers
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    posted a message on Skip remaining actions, in another trigger?

    I got a trigger that spawns some units, stores them in unit groups, and then wait untill all units in the unit group is dead. In the meantime while the units are alive, they try to kill a player controlled unit, if the unit dies, the game is lost. Now my problem is that I got a second trigger that activates when the player controlled unit dies, and I want to skip the remaining actions in the waiting trigger, and run a "The game is lost" sequence in the second trigger.

    Is this possible, and how would it come around doing it?

    Posted in: Triggers
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    Is it possible to hide command button 15? (I want to make the command bar into two layers of 7 buttons instead of 7 and 8 )

    Posted in: Tutorials
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