I want grenades Item(Inventory) to act like toss grenade spell from Tychus/Raynor(I want to see AOE cursor when i click on grenade item instead of simple click-cursor). But the problem is that Item does not have cursor effect field.
Didn't find any solution after looking in trigger editor/actor events. If anyone knows how to achieve the desired effect please help!
Don't know where to put it, so decided to post here.
For some strange reason Decal doodads don't show up in the editor for me. I can place them but I won't see the graphic(In game everything is fine though). Also protoss decal doodads don't have this problem. Does anyone else have this problem or should I just reinstall starcraft and pray for the best?
Edit: Probably was some bug. Went to Preferences and reset Video options, everything works now.
It looks good indeed. Just a little detail that caught my eye is that the place where crowd is standing have no entrance/exit, perhaps add some doors and some decorations to walls?
Also I loved flashiness and advertisements, please add more advertisements doodads and maybe neon signs/lights?
(This show is broadcasted to millions of people, we must maximize profit! Add more flashy things that will catch viewers eyes!)
Bump! Anyone knows why this is happening? I'm trying to plant some grass in Castanar (Installation) but it just won't paint =( So far tried 3 different grass textures but no result.
You could look at how emp removes all energy and do same with shields (perhaps make your ability launch set event in which first event will give you control of enemy unit while second event will be "modify unit(Impact Unit:Caster ; Vitals:Shields:Fraction: -1)" .
Hello, I need units to be able step on few buildings.
Basically I'm asking someone to explain how Tal'darim prison building works because it offers same feature that I need.
If someone haven't experimented with Tal'darim prison then here is the screenshot:
Notice how sheep is inside the building and that sheep and zeratul have different heights. How to achieve this effect only with data?
By the way if I try to look how prisons footprints work.. they reset themselves.
How to do it, I've tried most stuff in actors events and apparently it's not there.
Is it even possible? because in the editor preserver is without aura but in game always with it.
Well, not exactly a solution, more like a workaround which will cut out one player, but if you're desperate..
players with "none" control and p0(neutral) & p15(hostile) don't have their name highlighted, so you could make players control units belonging to those dummy player slots by "shared vision and control". But this option will only support 7 players because p0 is neutral and has its own strange habits.
but then again.. map editor is supposed to be able to modify anything.. so someone will probably find more effective solution.
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I want grenades Item(Inventory) to act like toss grenade spell from Tychus/Raynor(I want to see AOE cursor when i click on grenade item instead of simple click-cursor). But the problem is that Item does not have cursor effect field. Didn't find any solution after looking in trigger editor/actor events. If anyone knows how to achieve the desired effect please help!
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Don't know where to put it, so decided to post here. For some strange reason Decal doodads don't show up in the editor for me. I can place them but I won't see the graphic(In game everything is fine though). Also protoss decal doodads don't have this problem. Does anyone else have this problem or should I just reinstall starcraft and pray for the best?
Edit: Probably was some bug. Went to Preferences and reset Video options, everything works now.
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Data->Effects: Hight Templar - Psi Storm(Search)-> Search Filtlers: Allow Structures
Data->Validators: High Templar - Psionic Storm U TargetFilters-> Filters: Allow Structures
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It looks good indeed. Just a little detail that caught my eye is that the place where crowd is standing have no entrance/exit, perhaps add some doors and some decorations to walls? Also I loved flashiness and advertisements, please add more advertisements doodads and maybe neon signs/lights? (This show is broadcasted to millions of people, we must maximize profit! Add more flashy things that will catch viewers eyes!)
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@Mienk: Go
I replaced castanaar rock and it didn't work. Either way i choose different tileset and now everything works just fine.
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Bump! Anyone knows why this is happening? I'm trying to plant some grass in Castanar (Installation) but it just won't paint =( So far tried 3 different grass textures but no result.
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@fllwr: Go
Detection ability is a behavior, thus you should have no trouble disabling it through Modification+ field(Behavior-Buff).
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You could look at how emp removes all energy and do same with shields (perhaps make your ability launch set event in which first event will give you control of enemy unit while second event will be "modify unit(Impact Unit:Caster ; Vitals:Shields:Fraction: -1)" .
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Hello, I need units to be able step on few buildings. Basically I'm asking someone to explain how Tal'darim prison building works because it offers same feature that I need. If someone haven't experimented with Tal'darim prison then here is the screenshot:
Notice how sheep is inside the building and that sheep and zeratul have different heights. How to achieve this effect only with data? By the way if I try to look how prisons footprints work.. they reset themselves.
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Did you give your High Templar attack ability?
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How to do it, I've tried most stuff in actors events and apparently it's not there. Is it even possible? because in the editor preserver is without aura but in game always with it.
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@Xackery: Go
Woah, they really became dodgeabe,many thanks, you have my gratitude. *happy*
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Thanks for reply but It seems that I just can't find a way to do it myself, could you provide detailed description of what I must do or perhaps a map?
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12-hour bump. Anyone?
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Well, not exactly a solution, more like a workaround which will cut out one player, but if you're desperate..
players with "none" control and p0(neutral) & p15(hostile) don't have their name highlighted, so you could make players control units belonging to those dummy player slots by "shared vision and control". But this option will only support 7 players because p0 is neutral and has its own strange habits.
but then again.. map editor is supposed to be able to modify anything.. so someone will probably find more effective solution.