I want to modify hydralisks default ranged attack:
1)it must be dodgeable;
2)in case if dodged, it must continue to fly until it'll die.
Well.. I went to effect(launch missile) and changed impact location to "target point", I also know how to do collision and timed life for projectile.
What I don't know is how to make projectile fly past impact location. For example hydras range is 5, hydra fires projectile at nearby rine who is 2 squares away, rine dodges-> projectile must fly 3 more squares.
Also, when targeting point projectile eventually comes down to ground. How can I force it to stay in air like if its attacking a unit?
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I want to modify hydralisks default ranged attack:
1)it must be dodgeable; 2)in case if dodged, it must continue to fly until it'll die.
Well.. I went to effect(launch missile) and changed impact location to "target point", I also know how to do collision and timed life for projectile. What I don't know is how to make projectile fly past impact location. For example hydras range is 5, hydra fires projectile at nearby rine who is 2 squares away, rine dodges-> projectile must fly 3 more squares.
Also, when targeting point projectile eventually comes down to ground. How can I force it to stay in air like if its attacking a unit?
Please help?