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    posted a message on Some SC2 story questions

    Considering the things done in WoL and HotS, I wouldn't be surprised if Zeratul forgot to let the rest of the Protoss know about the hybrid and the incomming apocalypse, or if he's waiting for the last moment to do so. :P

    Though, if even Raynor's Raiders could discover them, then the most technologically and psionically powerful super-advanced can-bend-the-spacetime-continuum-to-their-will race should've already done so and prepared accordingly, right? ...right?

    Posted in: General Chat
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    posted a message on Diablo III: Reaper of Souls

    @xcorbo: Go Been playing for some hours every day since Tuesday, gotta say I love it so far. The post above summed up what my thoughts were, although I can't comment on Adventure Mode (played Act V with one of my chars then immediately started a Crusader, so, didn't get a chance to play it :P), but it seems pretty neat.

    With all this new stuff D3 finally feels like a complete game imo. Although I'm skeptical about some things, like the unified paragon levels, kinda feels like new chars will be standing on the shoulders of giants rather than becoming badassing all on their own.

    Posted in: Off-Topic
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    posted a message on Goods/Bads and overall feelings

    I'm pretty sure they've made it so that the system won't put the same hero more than once in a match, although it'd be lulzy (and gruelling) seeing 10 Abathurs duke it out. :P

    Also, speaking of talents, they kinda remind me of passives/runes from D3, some of them at least. They don't look all that game-changing though.

    Posted in: Heroes of the Storm
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    posted a message on Internal Server Error

    Been getting these errors too lately, not that often though.

    *hopes it won't ironically happen when trying to post this*

    Posted in: General Chat
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    posted a message on SCII legacy of the void

    Really cool stuff there, those vids are getting me hyped for LotV. Also, that Hybrid slowly floating to the Protoss Ship in one of Computer1194's vids looked funny to me, dunno why. :P

    Posted in: General Chat
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    posted a message on AI not working properly, doesn't train units/skips waves

    Yeah, they had enough time to make the units (around to 2-3 minutes of Arrival Delay per wave), they always finished the units they made with some time to spare (asides from the units they ignored making and waves that were skipped).
    I tried using triggers to make the attack waves instead, seems to work, but only if I name the triggers containing the wave data "P# Wave #", otherwise they still don't make anything. (that's what I assume at least, since it didn't work when I named one "DummyWave" or "Gameplay: AI: Zerg C Wave 1")

    Posted in: AI Development
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    posted a message on AI not working properly, doesn't train units/skips waves

    So, a little bit on the map first: it's altered melee, there are 2 user players in one team (Terran/Protoss) and 6 computer players in another team (all Zerg). What I want to make is a simple AI that sends waves of units at the players (with a different AI for each computer player). I've given them the Food of a Thousand Feasts thing, infinite resources, double checked to make sure they can train all units from their Larvae and for testing purposes given them all their tech buildings.

    But, for some strange reason, it seems to barely function properly. It occasionally skips over some units (ie, in a wave with Zerglings, Banelings and Roaches it won't make any Banelings, but in a wave with Ultralisks and Banelings it makes them just fine), and sometimes it just skips waves entirely/doesn't make anything. I'm really confused, what's wrong?

    Posted in: AI Development
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    posted a message on Diablo III: Reaper of Souls

    Really? Shame, oh well, thanks for saving me from a disappointment.

    Posted in: Off-Topic
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    posted a message on Does your map need a youtube video?

    I agree with the other posts, I think you did a good job with this, you should definitely make more if you wish to. ;)

    Though, I'd suggest fading in from a clip to another clip rather than a clip fading into a black screen and that black screen fading to the next clip, would look smoother imo. Also, maybe texts like "Controls" and "Abilities" could stay on-screen a little bit longer, around to 1-2 more seconds?

    Posted in: General Chat
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    posted a message on Diablo III: Reaper of Souls

    Wow, D3 suddenly feels like an almost entirely different game now (or more like what it should've been since launch), I'm surprised they managed to turn most comments/feedback from negative to positive and fix so much with a single patch. So far having the most fun I ever did with this game. :P

    Also, I read Act V is going to be as long as Act I, II and III combined in terms of length (or somewhere around that), hope that's true. Long acts with lots of content to explore ftw! :D So far, seems RoS to D3 is like what LoD was to D2.

    Quote from Triceron: Go

    Just salvage, and you get the gem back all the same.

    Wait, you do? Damn, I wish I knew that before spending thousands of gold unsocketing stuff. :P

    Posted in: Off-Topic
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    posted a message on Goods/Bads and overall feelings

    Just read about the hero selection system, seems awfully familiar to the one from LoL (random pool rotation, buy heroes you want to permanently unlock 'em). Shame, was hoping for "Select anyone you want, anytime you want", like DotA. :X

    Posted in: Heroes of the Storm
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    posted a message on Carbot's Finale

    Just checked it out, that was quite hilarious :P (Kinda) surprised that it's still taking place in the volcanic map, thought it'd change like it did from S1 to S2.

    Posted in: Off-Topic
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    posted a message on Map Night Revived! (EU-NA)

    So, the idea is for map nights to be unified and start a bit earlier, so that both EU and NA people can join? Sounds alright to me, even though I haven't joined map nights in a while (*shakes fist at studies*) On what day, though? Friday like EU ones, or Saturday like NA ones?

    Posted in: General Chat
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    posted a message on Weekly Terraining Exercise #162: Cold Peaks

    Damn, amazing work so far! Those mountains are looking pretty sweet. :D

    Posted in: Terrain
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    posted a message on Apply Force doesn't work properly

    Ah, I didn't know it was dependent on the target's speed/acceleration, had made the behavior stun the target when created. Tinkered a bit with those numbers, now it works fine (though I have to periodically reapply the force for it to work properly, otherwise the knockback is too short/small).
    Anyway, got it all working now, thanks for the help!

    Posted in: Data
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