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    posted a message on Great Kitchen Deals

    Must be because of Aiur Chef. :P

    Posted in: General Chat
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    posted a message on Apparently the Mozared thread!

    That pikachu...well, didn't need to sleep tonight anyways.

    Posted in: Off-Topic
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    posted a message on Get your game tested - Rock the Cabinet

    So, should I ask how did it go? :P

    Posted in: General Chat
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    posted a message on Nameless Game - Concept

    The concept sounds pretty cool, definitely has potential.

    Regarding the spawning, if I understood it correctly; it's kind of like "units will spawn periodically and attack you, but if you are near or on creep then more units will spawn"? If so, just make sure the creep doesn't spread everywhere too early on, so that the players don't get overwhelmed. :P

    Also, I'm a little confused about the attack mode, you activate it and then can target points around you and your ability's effect will occur, or?

    The randomization sounds pretty neat, although I think it'd be better if you didn't give the players the option to choose how the enemies are randomized, and instead let the game take care of that. You can always add manual customization as a mode too, though.

    About the bases, there's no "Our base is under attack" alerts? Well, you could keep that and still have the bases able to fend off for themselves, I think it'd be better that way, just in case the player has a weak base and isn't looking, and then he returns and all that is left is rubble and doesn't know why.

    If I were to suggest anything, how about bosses? You could have a pool of units that the game would choose from, then apply random modifiers on (similarly to normal units) and spawn as bosses every now and again.
    This could be randomized for each instance they spawn, for example, the first time it's an Ultralisk that has Lifesteal and can Teleport, the second time it's a Brood Lord that has an aura that increases allies' armor and takes reduces damage, and then it's an Ultralisk again, but with Critical Hit and immunity to spell damage.

    Anyway, good luck with your project!

    Posted in: Map Feedback
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    posted a message on Amber Sun (Single-player campaign)

    Played through missions 2-4 yesterday, must say I really enjoyed them!

    Loved the way the third mission was done, especially, since at first I thought it was going to be like that WoL mission where the Zerg play an negligible role as you fight the Protoss. Nice work on the cave blockade and coolant tower mechanics. :)
    Although, I have a question regarding the story, the underground caves had manmade/artifical platforms constructed within them, where those previously built, or did Bayo's Platoon did so when they entered the cave?

    My favorite so far would be mission 4, it felt that it had so much going on for it and so many stages, each with its own gameplay twist. Also, the last area was hilarious. :P

    Also, I took a few notes: (Sorry if the first two sound kinda nitpicky)
    - Goliaths get 2 levels of (attack) upgrades when you research one, at least in mission 2.
    - Widow Mines in Mission 4 can attack while unburrowed, though I'm not sure if this is intentional.
    - In the 4th mission, when the Marauder hero said he found a shortcut, the symbol on the minimap was outside of the boundaries on the bottom left (screenshot).
    - From loading the 5th mission to save, it seems the intro cinematic was bugged. After the marines/marauder moved out a bit further, they stopped and nothing else happened.

    Posted in: Map Feedback
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    posted a message on Game mode and attribute

    Your best bet would be to put them all together in one big map, then restrict the map view to the selected one and create the starting units on the proper location with triggers.

    Posted in: General Chat
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    posted a message on Got a big school project - thinking about making a Starcraft 2 map.

    I think someone new to the editor could make something decent with it under 100+ hours, although that depends on what you're aiming to make and how big (or small) you want it to be.
    You can learn the basics in 20 to 30 hours or so, and probably spend most of that time in data (considering terrain and triggers are easier to pick up on, in my opinion).

    Posted in: General Chat
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    posted a message on Amber Sun (Single-player campaign)

    Congrats on the release! Played it for a while and finished the first level, pretty great so far. Loved the difficulty, especially :D

    Though, I think I found a bug, when the first round of the Overlord hunting was over and the screen faded, I had two Hendersons at my disposal (but only one's kills counted), at least that helped deny the other guy's kills. :P

    Posted in: Map Feedback
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    posted a message on Apparently the Mozared thread!

    @Flinkelinks: Go Ah, perfect! Thanks XD

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!

    This thread deserves to go into a hall of fame. xD

    Edit: *looks at avatar* ...welp, I broke the Mozared avatar chain. *derp*

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!

    *takes a seat, grabs some popcorn*

    Posted in: Off-Topic
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    posted a message on Apparently the Mozared thread!

    That avatar is hilarious. What's more hilarious is looking at the first two posts where it's back-to-back with the original. :P

    Posted in: Off-Topic
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    posted a message on TD map I am working on

    I think Crazio meant that Zerg units should be weak and give little income, while Protoss units would be powerful and give more income. (considering Zerg are more expendable than the Protoss, makes sense imo :P)

    Also, you could implement the building upkeep idea for all production buildings, so that the players have to decide if they want to gamble or not by constructing many of them (thus less income but more units) or keeping a few (thus more income which can be spent on stuff like towers and upgrades).

    Posted in: General Chat
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    posted a message on Announce my upcoming SC2 Mod - WoW: Heroes of Azeroth

    Not sure if April Fool's, if it is, gotta commend ya on the effort. :P But if not...takemymoney.jpg

    Posted in: General Chat
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    posted a message on [request] a copy of the hotshots map

    And another one joins the "Want a deprotected version of <map>" threads list.

    (In seriousness, what SoulTaker said. Up to the author if he wants to give it to you or not.)

    Posted in: General Chat
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