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    posted a message on Embedded videos finally worka again! (for non-Flash users)

    For the longest of time, I've been browsing the web without using Flash. Watching videos on the website YouTube itself works fine, but any embedded YouTube videos were not working for me unless the embedded plugins were updated on each website I visit.

    The embedded YouTube videos on SC2Mapster never worked for me without Flash, but the newest Firefox update (Version 47) fixes that. Therefore, if you're one the few people who've been embracing a life without Flash, now you can browse SC2Mapster without any limitations!

    tl,dr: update Firefox, it's worth it!

    Posted in: Off-Topic
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    posted a message on Blizzard and the Mapsters
    Quote from ZombieZasz: Go

    If blizzard optimized dependency mods, added a system that allowed people to implement protected mods (use mod components without the content being downloaded locally), and added a storefront, I believe we would see sooo much more activity in the modding scene. But, this is a rant for another time...

    Dude, have you all forgotten about Skyrim already? Mods should stay free, and commercial games should be left to the professionals who need the money.

    Turning Starcraft II modding into a commercial endeavor will either fail (because nobody pays for content when there are plenty of free alternatives, be it other SC2 maps or other games in general) or will turn this into a much, much smaller community (because most people play the Arcade because it's free, and once paid content gets favored they'll be gone).

    Posted in: General Chat
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    posted a message on Something is wrong with SC2Mapster
    Quote from FunkyUserName: Go

    if not logged in i cant read any forum post. it loads forever to ultimatly show internal server error. at least the bots dont care at all.

    See this thread for more info.

    Posted in: General Chat
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    posted a message on Anti-Spam Measures

    It appears that viewing any topic at all is now impossible as a normal, unregistered viewer.

    I can still open the front page and navigate through the forum, and articles like the Custom Campaign Initiative also work. But as soon as I click on the title of a forum topic, I'm stuck with the page loading forever. Only if I log-in with my account can I view any topic at all.

    That's one way to stop growth in the community I suppose.

    If this is going to be permanent, at least make a warning/sticky somewhere saying that any new user should register an account, even if he's just browsing around.

    (I've tested this with Firefox, as well as Internet Explore without Add-ons. On my own computer, as well as my friend's computer.)

    Posted in: General Chat
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    posted a message on Co-Op Is Quietly The Best Thing In StarCraft II
    Quote from DOOMEDEARTH: Go

    I have to disagree with you because there are arcade games made by players that take co op playing to the next level.

    I think many players never even tough the arcade because it's not fully supported by blizzard. Not official blizzard content either. Name brand over half brand.

    First-off, I'm glad to see that people can have fun with Starcraft II outside of the standard multiplayer. So that's cool!

    But.. I also have to agree. Co-Op is essentially some campaign maps with a bunch of extension mods. You could probably achieve the same thing in the "Multiplayer - Custom" category.

    And yet, it is the preferred game mode because it requires fewer clicks to get started, and (that's probably the biggest thing here) you're being put into a queue and don't need to wait for other players for too long.

    I comparison, if you're playing a Multiplayer/Arcade map, you're at the mercy of whoever happens to check out the current maps in the list. This has been improved since Legacy of the Void (like with the "/lobbylink" command), but it's still not ideal.

    Perhaps the Arcade also needs a random queue system that gets people into the game really fast.

    Posted in: General Chat
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    posted a message on CarBot Team Interviewed By Blizzard Entertainment

    Hey I remember this! It was part of the Making-of included in the Collector's Edition of Legacy of the Void.

    Nice to see that Blizzard has made the video public. These guys definitely have talent, and deserve being featured.

    Posted in: General Chat
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    posted a message on Anyone really like boss fights?

    Perhaps I can help. I've worked on a few boss ideas for my older projects, but like everything else it's all "on hold", unused.

    Might as well recycle them here and/or come up with something new. Just send me a PM with what you had in mind, and I'll see what I can do.

    Posted in: Team Recruitment
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    posted a message on Editor is a tough life
    Quote from temp4141: Go

    Anyway, i dont think ppl realize , but when you compare sc2 to war3 editors, You have to remember that warcraft 3 had a ton of pre-made hero abilities/unit abilities. Whereas in sc2, No such abilities exist, Like you dont have mass'es of pre-made abilities to choose from . So if they gave you a war3-like editor from the start. We'd all be screwed because every last one of us would have had to figure out how to code extensively to make a basic ability.

    In sc2, the beauty is you dont need to know a programming language at all to be able to do some truly inspiring custom abilities.

    At the same time, however, having a ton or pre-made stuff was also a blessing. Not everybody needed a ton of custom stuff, and the available abilities were already covering a lot of stuff.

    People could focus more on the triggers and gameplay balancing, instead of spending time creating new data entries. THIS is why we got DotA, because setting up the heroes, abilities and minion spawning is relatively-easy.

    And like you said, for Warcraft III there is always JASS. But it was optional, only for the dedicated. The entry barrier was low for the base editor.

    In comparison, Starcraft II has of course the more flexible and more powerful editor - but the barrier entry is a lot higher, sometimes for the wrong reasons (seriously, why is it so damn difficult to just copy&paste a single unit?).

    Posted in: General Chat
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    posted a message on Edit a model with blender ?
    Quote from TaylorMouse: Go

    Blender is no longer supported ( hell it was never really supported) you will need Max 2011 for this

    How does one obtain 3DS Max 2011? It isn't available on Autodesk's website, whereelse is it being sold?

    Posted in: Artist Tavern
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    posted a message on Siegfried campaign - terrainers and voice actors needed

    I thank you all for the interest so far (three posts beat zero posts!), but I think I'm still a bit too early with this.

    I'm almost done with the finished script, but it still takes a few weeks.I probably posted this a bit too early. Looks like my enthusiasm got the better of me XD. That, and I wanted to do a "one month later" post, as this recruitment topic was posted on April 9th (and the original idea topic was posted on March 9th).

    But no problem, that's what beta releases/posts are for :P. I'll ask for help again in a month when I'm really ready.

    Posted in: Team Recruitment
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    posted a message on Editor is a tough life

    Triggers are easy to be honest, it all comes down to logic, discipline and a bit of organization skill to make it easier for you to navigate through your triggers (comments are your friend).

    The data editor, on the other hand (especially actors and actor events), now THAT's tough!

    Posted in: General Chat
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    posted a message on Maximum functional video output

    You say Galaxy editor, but the attached image is from Unreal 4? Anyway, I'll give you a quick guide for all things recording.

    First-off, if you don't already have a recording software of choice, use OBS. On the website it says that its a program for streaming recording, but it handles normal desktop or game recording just as fine. Also has full customization for codecs and the like.

    (I won't explain every menu option, so just check out the various options for yourself, or check an Internet guide, regarding the program itself)

    As for the codec settings, that depends on what your computer is capable of. You may be able to run the editor or game lagfree normally, but as soon as the recording begins it might start lagging a bit. You have to test it out for yourself.

    Not sure about streaming, but as for normal recording the standard usually is h.264 or x.264 video codec, mp4 container and acc audio.

    What's most important is the bitrate. Go below a certain treshhold and the video starts looking pixelated. 5000 kb/s (5 MB/s) should be the bare minimum.

    You can get away with a lower bitrate on audio though, 160 might help reduce the filesize.

    If you want, you can use YouTube's recommened codec settings as a starting point, if you're that lazy to come up with any settings of your own :P

    And in case of streaming, your internet connection speed also becomes a factor, in addition to the lag. Again, you have to test it for yourself. But especially for streaming, expect to lower the quality a little bit to prevent it from lagging and keep the transferred data as low as possible (which can be achieved by lower bitrates and other quality settings)

    Posted in: Cinematic Creation
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    posted a message on Siegfried campaign - terrainers and voice actors needed

    Greetings everyone!

    Do you remember my campaign idea for a story centered around the UED? Well, I've been busy since I posted my idea a month ago.

    Here's a screenshot from the mission launcher. The title screen of sorts for the campaign: Click me! I've done more than that of course, more footage will follow in the coming months.

    Story and gameplay are at a point that I can test the first few missions soon. But I need some help in a few areas, which is why I'm asking for help this early on. Send me a PM if any of the following roles interest you:

    _

    Firstly, I need a terrainer aka map designer. I can design the basic version of each map, but I've never been good at making it feel special. If someone could help me pretty up at least one or two maps, that would help me greatly.

    Secondly, I'm looking for some voice actors. Text messages are fine of course, but I always wanted to work with some voices lines. Not having to time the various text messages, and instead just take the length of the voice clips, would help to reduce testing a lot.

    I already found someone who can give me a decent Schwarzenegger robot impression (used for the fittingly-named "Terminator" unit), and it would be a waste to let his talent go to waste, so I try to fill-in the other roles as well.

    Most of the roles only have a few lines, so it's nothing too big or too long.

    Only exception is the main character who is an old UED scientist. If anyone has a deep/old voice here, let me know!

    PS: I'll post the various roles at a later date. Still need to finalize one role over the course of next week.

    _

    Let me know if you have any questions.

    Posted in: Team Recruitment
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    posted a message on Is mapster dead?

    I see new content showing up in the Assets section all the time. We talk about all things Blizzard when there is news, not just Starcraft. Even the bots aren't dominating the "Active Forum Threads" selection anymore! (well, at least not every single day)

    I'd say we could do a lot worse.

    Those who are still active are great people who can help solve a lot of issues with the editor.

    I've had quite a few issues with the UI and Layout, and you guys replied to my topics very fast.

    For this and many, many other solved issues I can proudly say: You guys rock!

    Posted in: Off-Topic
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    posted a message on Psionic Warfare: TOTAL DESTRUCTION (Trailer included)

    Firstly, I agree. Total Descruction is pretty cool.

    Secondly, yeah it's a shame that people outside of China cannot upload maps to the Chinese Battle.net servers by themselves.

    Back in 2014 another Chinese player approached me and wanted to translate Sanctuary Guardians in Chinese. I had him to give my mapfile so he could upload it via his account.

    I think he said that for a Chinese Battle.net account, you need credentials like your home address or some citizen ID. So it's not just a simple IP block either.

    But hey, at least it works somehow, even if it does require a middleman!

    Posted in: Project Workplace
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