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    posted a message on Monopoly
    Quote from XYZMuffin: Go

    Sweet XD what units for the pieces?

    I was thinking each player could just select the piece they want. I do want each piece to be unique, so you don't have for example 4 marines walking the board

    Posted in: Project Workplace
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    posted a message on Monopoly

    yea, found the modify player property, thanks for the helps :)

    Keep the suggestions coming on the place name..there will definatly be an sc2mapster in there!

    I changed the way the colors are made, I used decal-doodad #4 with custom colors and custom size. This way I get to use the textures for other stuff.

    Working on the dice now.

    Posted in: Project Workplace
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    posted a message on Monopoly

    Thanks for the suggestions and help so far.

    The colors on the properties are custom textures I made. The one you see on the right however is not a texture, but creep. You can only have 8 custom textures and that wasn't enough, so I had to be a bit creative there :)

    The red arrow is an existing doodad that I gave a custom color.

    Posted in: Project Workplace
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    posted a message on Monopoly

    I got the brilliant idea of making a monopoly map, hurrya, huzzah! Got the map layout complete atm, and working on triggering everything. Running in some things tho.

    - what to name the locations people can buy? I'd like to have them somewhat related to sc2, any ideas?

    - I can't seem to figure out how to adjust the number of resources a player has

    a quick screenshot here: Screenie of Monopoly.sc2

    Posted in: Project Workplace
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    posted a message on Need People With Good SC2 Art Skills for Diplo Map

    What's a diplo map?

    Posted in: Artist Tavern
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    posted a message on Texturing. Halp!

    I still don't see why dpi is relevant to the pixelation. a 512x512 document, zoomed to 400% always looks ugly, no matter the dpi. Also, after doing some research on internet I learned a monitor doesn't use dpi, but ppi, which mean pixels per inch. Erm, I think this was Triceron's point too

    Posted in: Artist Tavern
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    posted a message on Texturing. Halp!
    Quote from Tridgit: Go

    @kozm0naut: Go and concerning 72 dpi, its the industry standard for screens and TV's which is why i used 72, just as for print id be forced to use 300 dpi as it is the industry standard

    yay...we're talking print now too. I just graduated for that :) 300dpi is only the industry standard in some cases. If you are to print large posters, or billboard for example 150dpi or even less is the industry standard. I recently did a job making photo wallpapers of 3 meters high and varying between 3 and 15 meters wide, the printer needed the dpi to be somewhere between 100 and 150 for good results. (I did make them at 300 dpi tho, didn't want to risk pixelation :P )

    I'm still don't see what the 72dpi have to do with the pixelation tho. :S I would just assume the 128x128 one becomes pixelated first because it has the lowest resolution.

    Posted in: Artist Tavern
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    posted a message on Texturing. Halp!
    Quote from Tridgit: Go

    ill explain number two. your monitor has 72 pixels per inch. so if your model takes up the majority of your screen at the time of rendering, then of course it will look pixelated.

    erm...just out of curiosity, how does 72pixels per inch correlate with pixelation of a texture?

    Posted in: Artist Tavern
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    posted a message on [Data] Import your own textures

    That's a change from the latest update, just fill in the name manually to replace on of the older names

    Posted in: Tutorials
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    posted a message on What Blizz games have you played?

    Not much actually

    Lost Vikings WoW (80 hunter, 80 priest, 76 druid) SC2

    Posted in: Off-Topic
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    posted a message on [Data] Import your own textures
    Quote from ganjaman71: Go

    I was looking for a way to make my own textures for a sc2 map when i found this post:) , i think your light problem might have to do with your normal maps.

    In my opinion you cant use a white texture for your normal maps but i can be wrong.

    I got a nice program called grazy bump and it can create amazing normal maps based on the texture so i will give that a try tonight.

    I'm interested in a write-up of your procedure. Using a white texture hasn't given me any problems yet tho, but always willing to learn new tricks here :)

    Posted in: Tutorials
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    posted a message on Graduation time!

    @DarkRevenantX: Go

    congrats to you too! I never graduated from highschool myself, was too busy discovering the fun things in life at that age ;)

    Posted in: Off-Topic
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    posted a message on Why the f*** did you delete my threads?

    such hostility..pffft

    Posted in: General Chat
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    posted a message on Graduation time!

    Coming week I will finally graduate and become an officially diplomised Graphic Designer..huzzah

    me, my classmates and students from another class will be hosting an exhibition from wednesday till saturday and it will be open for public on fridays and saturdays. If you happen to be in Hilversum, the Netherlands and you happen to have a spare hour feel free to visit us.

    Here's the invitation:

    eindexpositie

    Posted in: Off-Topic
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