CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • Forge_User_02350597's Profile
  • Send Private Message
  • View Forge_User_02350597's Profile
  • Forge_User_02350597
  • Registered User
  • Member for 2 years
    Last active Mon, Nov, 30 2020 07:12:29
  • 0 Followers
  • 60 Total Posts
  • 1 Thank
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • Next
  • View Forge_User_02350597's Profile

    0

    Nov 25, 2020
    Forge_User_02350597 posted a message on How do I set the difficulty level without using the game variants difficulty attribute?

    In reply to MaskedImposter:

     

    I wanted to change the difficulty level (So units that are only active on Brutal appear on brutal), but not by using the pre-existing game attribute which is difficulty in caps. Already used triggers to remove/show units cause this seems hard-coded or something. Cheers ^^

    Posted in: Triggers
  • View Forge_User_02350597's Profile

    0

    Nov 23, 2020
    Forge_User_02350597 posted a message on How do I set the difficulty level without using the game variants difficulty attribute?

    Can I modify the difficulty parameter without using the game variants pre-done difficulty attribute? Set player difficulty level doesn't work either :/

     

    I'm curious how the blizzard campaign maps manage to do this.

    Posted in: Triggers
  • View Forge_User_02350597's Profile

    0

    Nov 13, 2020
    Forge_User_02350597 posted a message on [Units] [Solved/Workaround solution] Dark templar attacks in place upon giving "attack towards" order

    Really simple workaround for this: Attack order instead of Attack towards.

     

    Some questions should remain unanswered I guess :D

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Nov 13, 2020
    Forge_User_02350597 posted a message on [Units] [Solved/Workaround solution] Dark templar attacks in place upon giving "attack towards" order

    Bump, I still really hate the fact that this is a thing xD

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Nov 10, 2020
    Forge_User_02350597 posted a message on [Units] [Solved/Workaround solution] Dark templar attacks in place upon giving "attack towards" order

    So the dark templar unit attacks in place (the air) when I tell it to attack towards a point, weirdly enough the other units don't have this issue, so I don't know what could be causing it. I'm guessing somethings wrong in the data and not with triggers because only the dt is affected.

     

    If anyone's got a fix for that, I'd appreciate it.

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 27, 2020
    Forge_User_02350597 posted a message on [Actors/Animations] Instant morph ability to same unit type, but unit twitches upon morphing (animation reset?)

    bump, still interested.

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 26, 2020
    Forge_User_02350597 posted a message on [Solved] [Effects/Abilities] Fire that damages units in it and has a lifetime + Ability that removes fire in a radius

    In reply to MaskedImposter:

     

    Figured it out :)

    Thank you!

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 25, 2020
    Forge_User_02350597 posted a message on [Solved] [Effects/Abilities] Fire that damages units in it and has a lifetime + Ability that removes fire in a radius

    In reply to Forge_User_25606499:

     

    After fiddling around with the rip field and psi storm, I managed to get the 1st thing to work :D

     

    No progress on the 2st thing though..

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 24, 2020
    Forge_User_02350597 posted a message on [Actors/Animations] Instant morph ability to same unit type, but unit twitches upon morphing (animation reset?)

    Hey,

     

    Is it possible to make it so when a unit morphs to the same unit type (same animation set), the unit doesn't twitch, which I'm guessing is caused by an animation reset? This gives the morph away, and I'm trying to make it as discreet as possible. The unit I'm testing this on specifically is a marine :) 

     

    Thank you for any help!

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 24, 2020
    Forge_User_02350597 posted a message on [Solved] [Effects/Abilities] Fire that damages units in it and has a lifetime + Ability that removes fire in a radius

    Bump, still interested in any kind of help with these 2 things.

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 21, 2020
    Forge_User_02350597 posted a message on [Solved] [Effects/Abilities] Fire that damages units in it and has a lifetime + Ability that removes fire in a radius

    Hello, I have come again to seek aid with the data part of the SC2 editor.

    Here are 2 things I have (almost) no clue on how to do and would appreciate any kind of help with:

     

    1) Fire that damages units that stand in it and it dissapears after X seconds.

    I have attached a picture that has a fire model actor in it and a marine that should take damage from standing in the fire.

    For the first thing, I would want to be able to create fire (At will anywhere on the map with triggers, but this is secondary) which would only last for X seconds and then dissapear, and it would damage any units that stand in it. I tried to base this off psionic storm, but I got lost in all the effects >.>

    2) An ability that instantly removes fire in a set radius around the casting unit.

    For the second thing, I would want to create an ability that instantly removes fire in a radius around the casting unit. This means the fire would visually and effectively dissapear, no matter the remaining lifetime it has.

    By fire, I mean the fire created from the 1st question.

     

    Any help is greatly appreciated ^.^

     

    Posted in: Data
  • View Forge_User_02350597's Profile

    0.952650176678445

    Jun 19, 2020
    Forge_User_02350597 posted a message on [Solved] Hostile timer (pvp hostile timer trigger)

    In reply to MaskedImposter:

     

    Thank you so much!

     

    I didn't know Arrays can have dimensions to account for all the possible Player combinations, so I thank you for showing me how to do it :D

     

    Take care ^^

    Posted in: Triggers
  • View Forge_User_02350597's Profile

    0

    Jun 19, 2020
    Forge_User_02350597 posted a message on [Ability/Pathing] Gate Morph ability + Move ability, unit stops in front of open gate

    When I use the Gate lower ability and a unit is meanwhile using Move on a point beyond the Gate, the Unit stops at the gate even though the morph is already finished.

     

    Is there any way to make it so the unit won't stop?

    Posted in: Data
  • View Forge_User_02350597's Profile

    0

    Jun 18, 2020
    Forge_User_02350597 posted a message on [Solved] Hostile timer (pvp hostile timer trigger)

    Bump, I still have no idea how. 

    Posted in: Triggers
  • View Forge_User_02350597's Profile

    0

    Jun 17, 2020
    Forge_User_02350597 posted a message on [Solved] [Weapons] Melee weapon doesn't hit if the target is moving

    Problem solved, the Range Slop field can be increased so the weapon will always hit even if the target moves away.

     

    :)

    Posted in: Data
  • To post a comment, please login or register a new account.
  • 1
  • 2
  • 3
  • 4
  • Next
  • Product
    • Overwolf platform
    • Appstore
    • Download Overwolf
  • Developers
    • Getting started
    • Documentation
    • Apply for funding
  • Partners
    • Advertise on Overwolf
    • Partner with us
    • Influencers
  • Company
    • About us
    • Our story
    • Commitment to gamers
    • Blog
    • Career
  • Resources
    • Help & support
    • Terms of service
    • Privacy policy
    • Brand guidelines