I'm trying to make a modded LoTV campaign just for the fun of it. I loaded up the first prologue mission and put in a set next map trigger by setting it to the current map as a test. However when I used the victory dev cheat to see if it would load the next map as I intended, I was instead seemingly thrust into story mode starting with mission 2. Also the "victory" cheat stopped working along along with the "make unit" cheat.
Since I enjoy modding when I do single player, I was wondering if there's a way to mod campaign despite this.
I'm trying to make a modded LoTV campaign just for the fun of it. I loaded up the first prologue mission and put in a set next map trigger by setting it to the current map as a test. However when I used the victory dev cheat to see if it would load the next map as I intended, I was instead seemingly thrust into story mode starting with mission 2. Also the "victory" cheat stopped working along along with the "make unit" cheat.
Since I enjoy modding when I do single player, I was wondering if there's a way to mod campaign despite this.
My guess is that your "next map" trigger is being used at the end of the map, when the victory condition is being met normally.
However, if you use the victory cheat, the game never runs the normal end triggers, and thus the "next map" trigger is never being used.
As a result, it still uses the old "next map" trigger command used somewhere in the existing, untouched triggers.
Create a new trigger that sets the next map when you type a message, like "test", and then use the victory cheat. That should fix it.