Ok so I've been searching the forums for a while and google and cannot for the life of me find a answer to this.
Basically I have some units with actors that I created, very bare bone, not much to them. Basically they're just units and actors with a premade model selected. Whenever I use "Move - Unit Instantly" to move said units around the map the models move but the footprints and shadows dont move with them. I know this is probably some simple fix with some field somewhere, but honestly theres so many and i've dug around for god knows how long looking for it.
Ok so if I trigger the units to move, leaving behind their shadows and footprints, then do a trigger to delete all units where the shadows and footprints are
the footprints disappear but the shadow and unit stay. If I trigger the unit to be deleted where it was moved to the shadow footprint and unit go together. So the Move Unit Instantly trigger seems to be ignoring the Actor entirely, while the delete command can still target the footprint?
If your actor is missing "Actor - Aliases: _Selectable" then the shadows won't move. Early on I must have taken it off trying to make them unselectable. This however doesn't fix moving the footprints... But its a start.
Alright I think I got it. If you add a footprint to a unit they instantly become unmovable and moving them with triggers leaves the footprint behind, which leaves me now with how to add collision like a footprint to my models....
I took a regular unit and changed its actor to use a doodad model. Now the shadow is not moving when using Unit - Move Instantly and the solutions in this thread do not resolve it.
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Ok so I've been searching the forums for a while and google and cannot for the life of me find a answer to this. Basically I have some units with actors that I created, very bare bone, not much to them. Basically they're just units and actors with a premade model selected. Whenever I use "Move - Unit Instantly" to move said units around the map the models move but the footprints and shadows dont move with them. I know this is probably some simple fix with some field somewhere, but honestly theres so many and i've dug around for god knows how long looking for it.
Thoughts? Ideas?
mine works fine have you tested to see if it works for premade units?
@zeropoints: Go
Works great and perfect with premades, I just need to know what my units are missing and need to be added to make them behave the same.
Ok so if I trigger the units to move, leaving behind their shadows and footprints, then do a trigger to delete all units where the shadows and footprints are the footprints disappear but the shadow and unit stay. If I trigger the unit to be deleted where it was moved to the shadow footprint and unit go together. So the Move Unit Instantly trigger seems to be ignoring the Actor entirely, while the delete command can still target the footprint?
This is just odd :/
OK! So I fixed shadows not moving!
If your actor is missing "Actor - Aliases: _Selectable" then the shadows won't move. Early on I must have taken it off trying to make them unselectable. This however doesn't fix moving the footprints... But its a start.
Alright I think I got it. If you add a footprint to a unit they instantly become unmovable and moving them with triggers leaves the footprint behind, which leaves me now with how to add collision like a footprint to my models....
Adding collide to the units without a type of movement works :D everything working good now.
Be back in 20 minutes with more bugs probably :P
p p p p p p penta-post!
I took a regular unit and changed its actor to use a doodad model. Now the shadow is not moving when using Unit - Move Instantly and the solutions in this thread do not resolve it.