I want to add a map vision cheat to my map for testing and/or cheating. Basically it's a 2v2 map and I currently have it so admins get fog of war disabled by typing a phrase. What I would like though is that admins can just get shared vision of their enemies on command, preferably something you don't have to type out so no one would know when or if it was activated. My map resets every 5-30 mins so I need something you can activate whenever. Any ideas on the best way to do this?
add a button only visible for them, quite easy with dialog triggers. other possibility would be to have an ability on a unit which triggers it, only visible having a certain upgrade, which is set on start with triggers.
Thanks man! Just what I was looking for. I'll reply again if i run into problems making that work.
Edit: is disable fog of war the best way to give vision in general or is there a shared/allied vision function with all I could use? I remember SC 1 had in game options to allow vision with enemies so doing that through triggers and of course without giving my own vision away would be ideal.
Turn player 1(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 2(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 3(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 4(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 5(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 6(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 7(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 8(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 9(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 10(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 11(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 12(possible enemy) Shared Vision towards player Triggering Player(ME)
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Since many people can play and it's basically a 2v2, I don't even know how to begin to determine who I would need shared vision from. So I just forced everyone to share vision with me. Is that okay? Also is that the correct way to do that last trigger? I want Person A to set shared vision alliance aspect with Triggering Player (being me). Or is it that other way around. The way the trigger is worded sounds confusing.
i always don't know either, you have to test it. it's always player 1 and 2.
Why is it always player 1 and 2?
I have up to 12 people playing my map and then players are picked to face each other (think 1v1 Obs map). Do you have skype or is there an active chat where I can ask these questions?
I want to add a map vision cheat to my map for testing and/or cheating. Basically it's a 2v2 map and I currently have it so admins get fog of war disabled by typing a phrase. What I would like though is that admins can just get shared vision of their enemies on command, preferably something you don't have to type out so no one would know when or if it was activated. My map resets every 5-30 mins so I need something you can activate whenever. Any ideas on the best way to do this?
@CaptainIndustry: Go
add a button only visible for them, quite easy with dialog triggers. other possibility would be to have an ability on a unit which triggers it, only visible having a certain upgrade, which is set on start with triggers.
@FunkyUserName: Go
Thanks man! Just what I was looking for. I'll reply again if i run into problems making that work.
Edit: is disable fog of war the best way to give vision in general or is there a shared/allied vision function with all I could use? I remember SC 1 had in game options to allow vision with enemies so doing that through triggers and of course without giving my own vision away would be ideal.
@CaptainIndustry: Go
there is a option to set alliance aspect, which only affects one of 2 players. there you can set it to shared vision towards a player.
Okay I found this and have some follow up questions.
My trigger is basically,
Event - any player types "glhff!"
Condition - player account(or whatever it's called) - "1-S1-1-
#
#" (my account folder name)Action -
Turn player 1(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 2(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 3(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 4(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 5(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 6(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 7(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 8(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 9(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 10(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 11(possible enemy) Shared Vision towards player Triggering Player(ME)
Turn player 12(possible enemy) Shared Vision towards player Triggering Player(ME)
-Since many people can play and it's basically a 2v2, I don't even know how to begin to determine who I would need shared vision from. So I just forced everyone to share vision with me. Is that okay? Also is that the correct way to do that last trigger? I want Person A to set shared vision alliance aspect with Triggering Player (being me). Or is it that other way around. The way the trigger is worded sounds confusing.
@CaptainIndustry: Go
i always don't know either, you have to test it. it's always player 1 and 2.
Why is it always player 1 and 2?
I have up to 12 people playing my map and then players are picked to face each other (think 1v1 Obs map). Do you have skype or is there an active chat where I can ask these questions?