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    posted a message on Creating player activated sounds.

    I want to create a number of sounds activated by certain actions or maybe earned by a point system I have. I know how to get sounds played through several ways but when I give players free reign to play the sound, it gets abused. Is there a good method to allow players to run a sound clip but not abuse it by playing it 100 times in a row just because they can. I was thinking some king of wait function for triggering player but there should be a smarter way to control sound abuse if I want to allow them to use it. Think firrst blood. or someone types exc and Excellent from Mortal Kombat plays.

    I've erased all sounds even the admin ones and just use here comes new challenger when the map resets, but I was curious if anyone had ideas on how to control abuse of sounds or at least curb their abuse.

    Posted in: Triggers
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    posted a message on How to import and add custom models/units?

    I don't know how this hasn't been heavily addressed but I've found only one confusing old video of how to add a custom model/unit to the game. I have the models and just want to be able to import them to a map and use them and maybe later give them abilities that are already in the game (think flying deathstar turtle). Anyway if someone could point me in the right direction or write a small tutorial on how to do it, that would be awesome.

    I plan on adding these models (mostly neutral animals) for observers of my map while others are playing for a pricing system which I already have in place. The video I watched was coherent but seemed to skip crucial steps to achieving the end goal of getting the unit the game.

    p.s. glad everyone here has at least tried to help with the map making community, because the editor, as powerful as it is, is like maze for anyone without a few thousand hours and a background in lots of programming to even delve into. The data area barely makes any sense to me and the triggers seem overly complicated. Then again maybe I'm just fucking retarded and can't wrap my head around it or spend 30 hours testing how to get an imported model to function at all :/

    p.s.s. are there any tutorials available to make clickable dialog boxes like in 1v1 Obs Peeps mode where u can select like a cow for a certain amount of money. I'm fairly new to map making, but I can follow directions pretty well if they're clear. Again, I'm looking to put clickable images in a dialog box that would then do an action like give someone a unit.

    Posted in: Data
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    posted a message on Permanently Ban Player Arcade Map

    @ImperialGood: Go

    The bannning worked for 2 players. The 3rd guy got around it somehow within 30 mins or so. Interesting to note his playerr ID was like 2-3 numbers short then the numbers I usually see. Anyway, maybe I did mess something up, but I used a tutorial on youtube and followed it to the T and was able to accomplish multiple banned accounts. Either way, I've decided in this instance, you guys are right and banning someone in arcade maps for BM or hacking or w/e is just going to lead to them trying hard to screw you, especially if they have clout in some clan. Lots of clans are very rude and enjoy cheating and bming in groups to avoid actually having to face facts that their just assholes themselves.

    I'm still leaving an admin kick feature in case things go too far. I usually am pretty lax and don't care what ppl say or do as long as it's not completely ruining the night.

    Posted in: Triggers
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    posted a message on Permanently Ban Player Arcade Map

    @Vicboy: Go

    I don't see the link in the sig but this would be very helpful as uploading a mod and then working around blizzards' odd defects in the editor claiming unavailable defendencies would be create. Please provide the link or name of the software so I can check it out (no virus plz :P)

    nvm found it

    Posted in: Triggers
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    posted a message on Permanently Ban Player Arcade Map

    @MaskedImposter: Go

    You know I never thought of that. Good point. I'll be deleting the ban and kick features tonight as you're right, they could simply get a new free account for arcade only.

    Posted in: Triggers
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    posted a message on Permanently Ban Player Arcade Map

    God complex sounds a little cliche for what I am trying to accomplish.

    Well it's a little difficult to be this patient when you get people who behave like this 5-6 nights a week. Rewards are earned like being able to play a sound or using a pet and certain people would spam the sound constantly for minutes straight. So I had to set timers because people started muting in game sounds, making the rewards pointless. Then you get people who will drive away lower league players by bashing their play, leaving me with less players. Then you get people who are much higher leagues than everyone else and force an entire night of one team completely dominating and no one has any fun (except maybe they teamsters) for wrecking teams that include variations of bronze through diamond.

    This lead to dozens of complaints because the map uses a king of the hill function(teamsters get to keep playing). So to fix that I put in a majority vote feature to turn king of the hill on or off and did the same with teaming all together. This angered the teamsters because apparently their idea of fun was to play super imbalanced match ups. Then we got people who were queuing to play by a check box (I want to play) which you can uncheck within 20 seconds if you change your mind and reset the timer. So then I had to create a complex(for me) trigger that only allowed 3 clicks per match (the game resets when a team wins. Then you had observer friends reporting vital information to their friends so I had to disable all chat for observers, but I'm sure they still private message. Then you had people blatantly map hacking and I had no system to keep them from playing so I added a vote kick system. Unfortunately people alt tab or don't want to kick someone because they don't realize they are cheaters yet, so I lowered it a majority and still known map hackers were not getting booted.

    So I implemented an admin/mod kick feature to at least keep the cheaters out when me or a moderator was around. Then I got people who didn't like the current map because it didn't favor their race so they would boycott the map. To circumvent this I created a website where people voted on the weekly map with IP/Cookie/Browser security check for double votes and tried to keep it private what type of security checks I was using. Well guess what? Same map over and over was picked for weeks.

    So I got rid of that method and just created a rotation of maps and would change the map more often if it was clearly unpopular. We use Blizzard's current ladder maps until the last 2 weeks of a season. Now I have started getting people coming in, basically pissed off if they don't get to play or if the king of the hill or teaming is turned on or off and blame me for it. I ignored the trash talking and bigotry for a couple weeks, but it got pretty old because people started questioning why (x player hates me so much).

    I'm only a gold/silver player and typically play with whoever and end up facing diamond teams so I get shit on by my teammate (my fault or not often). I work 60 hours a week and this is the thanks I get for trying my best to make things fair and fun for everyone.

    Tired of all this, one night a certain clan that had one regular were playing and just decided to screw with everything possible and I kicked one of them. This lead to the rest of them vote kicking me of course and now I decided the best course of action was to create a 3 strike rule where excessive BM, cheating or disrupting the map would lead to a temporary ban. I banned 2 guys that were the main trouble makers and then a 3rd when he got out of hand (I probably should have just let him rant). But somehow he circumvented the trigger ban.

    I don't have a god complex, I just want a map people can play and be improved upon as requested. Unfortunately, I'm not a good enough galaxy editor programmer to make everything happen and did what I could for the people who requested features and it backfired by people who did not want those features.

    The simplest solution would be to ignore it, but maybe I have crossed the line, adding a feature that can temporarily ban people for ruining the game for everyone. I know it sounds like high school shit, but if someone is being this disruptive or circumventing rules to gain advantages, they deserve to be punished. If I ignore the issue a this point, I may have gone too far to bring any peace back. I know I can't please everyone, but I didn't want to just sit back and let shit hit the fan.

    What do you suggest my next course of action be?

    Posted in: Triggers
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    posted a message on Permanently Ban Player Arcade Map

    If it helps, I used this tutorial to create my kick and ban(near the end) tutorial to create the triggers.

    Posted in: Triggers
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    posted a message on Permanently Ban Player Arcade Map

    I have it hardcoded in the triggers.

    It's basically

    Map Initialization

    Variable - Get Player(I forget)

    Condition - Player Handle 1-S2-1-####

    Action - Display message played has been banned for 30 days for "reason".

    Wait - 5 Seconds

    End game in defeat for picked player.

    As far as buying the game/expansion again, I'm all for it. His ID was the same as when I first banned him though. Ad yes I have the OR condition. It sems they are just circumventing into through some kind of banks file encryption reset. I have 2 other ppl banned and it worked out just fine.

    Edit 2 - Tutotrial on hardcoding it into the data editor? Data editor is the most confusing thing in the world me by the way.

    Posted in: Triggers
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    posted a message on Permanently Ban Player Arcade Map

    Recently I put a few rules (extreme bm for example) that f you got caught doing, would lead to temporary 1 day or up to 1 year ban. Well let's just say a few clan buddies did not like this and trolled the entire game threatening false reports and generally being as racist and cruel as possible. They had no idea I was the admin so I let them know they would be banned. I manually added their account ID 1-S2-1-# , etc #'s to my mod ban list and thought that would be the end of it as it has worked in the past just fine. Well low and behold 30 minutes later their back in the game with a couple more of their clan mates. I notice immediately and manually kick the guy. They promptly go on a tantrum and pull out the pitchforks and vote kick me (I swear I put a condition in where Admin's (especially me) could not be affected by a vote kick. I guess I must have not create the trigger right.

    I read some thread about high level manual encryption on banks files, but I don't know anything about where to get started there. It's clear to me these guys simply edited/reset/or deleted their banks files manually or with some application to remove the ban. Their account #'s were still the same, so that wasn't the issue. In the mean time I removed the vote kick system, but this had been escalating for several nights and the map is pretty popular, so I would love to find out if there is non ultra complicated way to keep people out of your map even when you're not there. You can't lobby kick them either, so they enjoy making the people who actually want to play make their own parties after the game starts to fill up.

    If this is impossible or requires a very high level of knowledge to perma ban a player from custom or arcade maps you own, Blizzard really dropped the ball as anyone over 10 seems to be able to circumvent a ban and has no issue spending 3-6 hours a night making a mess of things for their own enjoyment.

    Anyway, tl;dr is there any way to permanently ban someone from an arcade game?

    edit: just read some guy petitioning Blizzard to remove custom/arcade map banning capabilities and going into extreme detail on why it's bad for the community. I get not banning from lobbies and even get the idea behind the totally confusing and useless arcade map ranking system, but come on. If you need someone gone from a map, you need a feature that forces them to buy new accounts.. Get player handle I thought was the answer, guess not.

    Posted in: Triggers
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    posted a message on Display Text at Map Start

    Alright thanks, I'll probably go with the dialog box even though it seems less prominent and even shortening the message, i was still short about 10 words to make it effective.

    Posted in: Triggers
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    posted a message on Display Text at Map Start

    I want to display a reminder to players for about 25 seconds to players at the beginning of the map in my choice of color and font in the center of a black screen before the actual game begins. Every time I do this, a good portion of the text is cut off. How do I set a trigger like this up so the text won't be cut off. It seems like it should really easy?

    Posted in: Triggers
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    posted a message on Uploading Arcade Map with Mod gives strange Error
    Quote from TyaArcade: Go

    "Swarm Multi (Mod)" contains "Swarm (Mod)", so you don't need "Swarm (Mod)".

    The order that your mods are in matters. Be sure that "Swarm Multi (Mod)" is at the top of your list (so it's loaded first), and then your own macro mod.

    Can't say more without more information.

    I found the fix, noted in my edit above. Thanks though. And site note: each dependency is prioritized by order from top to bottom (just a thing I learned)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Uploading Arcade Map with Mod gives strange Error

    EDIT: EDIT: Nevermind that fixed it. It un ticks the automatically add multiplayer data still if you choose Arcade. I learned that from this thread in 2012. AWESOME

    Here is a screen shot of the only dependencies I use on Blizzard's standard Cloud Kingdom map, which contain the 3 main dependencies inside the Macro Micro Mod itself (Libtery, Swarm(mod), Swarm (multi).

    Cloud Kingdom Dependencies

    Error I Get When I go to Publish

    For proof, here are the dependencies in the current mod I am attaching to Cloud Kingdom: Screen Shot Here!

    This is the exact error, which makes no sense in my mind: "Map allows additional multiplayer data, but explicity includes multiplayer dependency: Swarm Multi (Mod)"

    Things I've tried: 1) I tried adding the swam mod and swarm multi mod to the map itself and got the same error.

    I was able to do the same setup with Steppes of War, so I assume it doesn't have to do with it being a Wings of Liberty map. And last time I removed Swam dependencies from my dependency map, I got everything reverted to beta units and upgrades. Quite a disaster for a night.

    Any ideas on what to test or how to fix this seemingly minor inconvenience so I can upload the map with my mod.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Uploading Cloud Kingdom with my Mod gives Error

    EDIT 2: Nevermind that fixed it. It un ticks the automatically add multiplayer data still if you choose Arcade. I learned that from this thread in 2012. AWESOME

    EDIT: I was able to fix it by simply removing Swarm Multi (Mod) from dependencies, but won't that cause a lot problems with out of date upgrade/units or does that all come from Swarm (Mod) and Liberty (Mod. Some testing may be in order... I STILL NEED SOME HELP

    Here is a screen shot of the only dependencies I use on Blizzard's standard Cloud Kingdom map, which contain the 3 main dependencies inside the Macro Micro Mod itself (Libtery, Swarm(mod), Swarm (multi).

    Cloud Kingdom Dependencies

    Error I Get When I go to Publish

    For proof, here are the dependencies in the current mod I am attaching to Cloud Kingdom: Screen Shot Here!

    This is the exact error, which makes no sense in my mind: "Map allows additional multiplayer data, but explicity includes multiplayer dependency: Swarm Multi (Mod)"

    Things I've tried: 1) I tried adding the swam mod and swarm multi mod to the map itself and got the same error.

    I was able to do the same setup with Steppes of War, so I assume it doesn't have to do with it being a Wings of Liberty map. And last time I removed Swam dependencies from my dependency map, I got everything reverted to beta units and upgrades. Quite a disaster for a night.

    Any ideas on what to test or how to fix this seemingly minor inconvenience so I can upload the map with my mod.

    Posted in: Miscellaneous Development
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