I'm working on destroying all doodads in a region with trigger, but need to be precise with the area my region covers. If I have a trigger that destroys all doodads in a region, how does the editor consider what doodads are really "in" the region? Ones where they are even the tiniest bit inside? Ones where over half of them are inside? I'm having a hard time figuring this out, if anyone has stumbled across the answer let me know.
I'm working on destroying all doodads in a region with trigger, but need to be precise with the area my region covers. If I have a trigger that destroys all doodads in a region, how does the editor consider what doodads are really "in" the region? Ones where they are even the tiniest bit inside? Ones where over half of them are inside? I'm having a hard time figuring this out, if anyone has stumbled across the answer let me know.
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It is either the center point or the edge of the collision circle. You can easily test this with some huge object.