Hey all,
Just looking to add another ability to my map and thought that the meat hook in games like Pudge wars would be a great addition.
The part that I just have no clue about is the chain pieces connecting the hook to the player.
How could I go about managing all the chain links inbetween, making them move appropriately according to the movement of the other chain pieces, the player, and the main hook?
I have a physics engine which can handle all the hook's movement, bounces, and collisions, but stumped on how to make the in between chain pieces.
All help is much appreciated on this one
Hey all,
Just looking to add another ability to my map and thought that the meat hook in games like Pudge wars would be a great addition.
The part that I just have no clue about is the chain pieces connecting the hook to the player.
How could I go about managing all the chain links inbetween, making them move appropriately according to the movement of the other chain pieces, the player, and the main hook?
I have a physics engine which can handle all the hook's movement, bounces, and collisions, but stumped on how to make the in between chain pieces.
All help is much appreciated on this one
Ill tell you on sc2. This is Aphotic.