I'm interested in doing this; however, are you doing this with WASD movement or mouse click movement? If you're doing this with WASD you may as well forget about it, Sc2 input is just to slow to make a fast paced WASD game any fun.
Get back with me, because this sounds rather interesting!
Nice!
A well written tutorial is always very appreciated. I can tell you devoted some time into making this very understandable for new comers. I'm sure many people will appreciate this!
That actually looks pretty cool.
I'd love to do a walker type boss.
This project is still moving forward heavily, I'll put some screenies up soon. I'm currently working on remaking the butcher fight in D3. It will have its differences from the original, but I always found that boss to be the most well made boss in D3.
You could always make a second minimap via dialogs.
If you have tons of units on your minimap it maaay lag since you would be moving tons of images around on your dialog box.
The idea is to make your dialog minimap a ratio of the size of the map... You would take the X,Y positions of units on the terrain and get a relative X,Y position on the dialog, then show an image for that unit.
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I'm interested in doing this; however, are you doing this with WASD movement or mouse click movement? If you're doing this with WASD you may as well forget about it, Sc2 input is just to slow to make a fast paced WASD game any fun.
Get back with me, because this sounds rather interesting!
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Hey guys, I made a video of an early test Phase!
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Nice! A well written tutorial is always very appreciated. I can tell you devoted some time into making this very understandable for new comers. I'm sure many people will appreciate this!
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New arena for the Third boss in Raid.
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Many things have changed. The game has been better balanced, plenty of polishing has been done, and a new boss is in the works.
I will upload new images to replace the out of date ones.
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That actually looks pretty cool. I'd love to do a walker type boss.
This project is still moving forward heavily, I'll put some screenies up soon. I'm currently working on remaking the butcher fight in D3. It will have its differences from the original, but I always found that boss to be the most well made boss in D3.
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All you have to do is set the width of the bar to a ratio based on the maximum width of the bar and the current/maximum exp of the player...
So say your exp is 100/1000. set percent = 100/1000
that comes out to .1
so then set the dialog size to (385*.1,height)
This will make the bar be 10% of its full width, therefore representing you have 10% of the required XP.
Hopefully this helped, kind of short on time so I simpled it up pretty amazingly. Lol.
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Who says banlists are impossible? Lol. Even before getting sc2 handles was possible you could do a banlist
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Reminds me of a scaled down mako reactor from ff7 :D
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Wow Ahli, that's wild. I've never even seen that function.
Can you manipulate the interface with that function in the same way that you can with .SC2Layout files?
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You could always make a second minimap via dialogs.
If you have tons of units on your minimap it maaay lag since you would be moving tons of images around on your dialog box.
The idea is to make your dialog minimap a ratio of the size of the map... You would take the X,Y positions of units on the terrain and get a relative X,Y position on the dialog, then show an image for that unit.
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So is the next WTE going to be about War, Science or a Highway? Or maybe it could be about that ball game im the fridge.
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use code /code with "<<" and ">>" surrounding the two.
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use code /code with "<<" and ">>" surrounding the two.
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use code /code with "<<" and ">>" surrounding the two.