I'm using campaign AI for computer player. When computer gathers Minerals or Vespene only 1 "piece" of rescource from mineral field / vespene gayser is removed. Does computer player get only 1 mineral/gas per gathering or normal amount?
What I want for my map is that when computer player gathers minerals or gas they get "normal" amount (5) and same amount is removed from mineral field / vespene gayser.
Unfortunately that didn't solved my problem =( I changed "Harvest amount" field to 10 but when computer player's SCV gathers minerals only 1 piece is removed. I think that must have something to do with Campaign AI thing.
Some more testing...
I noticed that under AI is action called "Campaign harvesting" and description "... This happens automatically when you call one of the campaign AI actions.
So it must be that Campaign AI that causes problem. I would like to use campaign AI without "campaign harvesting" AI. That might be complicated.
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Solved. Found trigger called "AI Advanced - Set the harvest rate to 15 for player 2." This trigger affect for mineral and gas collection. In this example map computer player gathers 10 minerals or gas per 1 harvest. You can use different harvest rate for different player.
ive had the same problem with the campaign ai getting 5 minerals per trip but only 1 missing from the mineral patch.The problem with this solution is that the ai is supposed to get 5 minerals and 4 gas per trip and this sets both to be the same : ( but still better with then without it :P
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I'm using campaign AI for computer player. When computer gathers Minerals or Vespene only 1 "piece" of rescource from mineral field / vespene gayser is removed. Does computer player get only 1 mineral/gas per gathering or normal amount?
What I want for my map is that when computer player gathers minerals or gas they get "normal" amount (5) and same amount is removed from mineral field / vespene gayser.
All players gather the same amount as dictated above.
Unfortunately that didn't solved my problem =( I changed "Harvest amount" field to 10 but when computer player's SCV gathers minerals only 1 piece is removed. I think that must have something to do with Campaign AI thing.
Some more testing...
I noticed that under AI is action called "Campaign harvesting" and description "... This happens automatically when you call one of the campaign AI actions.
So it must be that Campaign AI that causes problem. I would like to use campaign AI without "campaign harvesting" AI. That might be complicated.
- -
Solved. Found trigger called "AI Advanced - Set the harvest rate to 15 for player 2." This trigger affect for mineral and gas collection. In this example map computer player gathers 10 minerals or gas per 1 harvest. You can use different harvest rate for different player.
ive had the same problem with the campaign ai getting 5 minerals per trip but only 1 missing from the mineral patch.The problem with this solution is that the ai is supposed to get 5 minerals and 4 gas per trip and this sets both to be the same : ( but still better with then without it :P