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    posted a message on A.i. basics/ making a A.I from scratch?

    @LiberatorSc2: Go

    open the trigger module and start testing it out , my way was trial /error but the main thing is u need to initialize the ai for it to be able to do anything , theres not too much on the internet but u could try to browse the blizzard campaign maps and check out the triggers there for some examples of triggers

    Posted in: AI Development
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    posted a message on (AI) Mineral / Vespene gathering [SOLVED]

    ive had the same problem with the campaign ai getting 5 minerals per trip but only 1 missing from the mineral patch.The problem with this solution is that the ai is supposed to get 5 minerals and 4 gas per trip and this sets both to be the same : ( but still better with then without it :P

    Posted in: Triggers
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    posted a message on Building placement

    @njordys: Go

    yep it works with bullies , thats what im using actually , then the hard part comes about how to make sure bullies are build at the desired time coz if u just put them in a trigger they dont really care about other actions they just execute at the start but thats not that hard to tackle :)

    Posted in: AI Development
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    posted a message on Building placement

    @Necromoni: Go

    yeah im using triggers and galaxy , i suppose im in the wrong forum :p

    Posted in: AI Development
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    posted a message on Building placement

    Wondering if its possible to set the exact place at which the AI builds its buildings(im making a Terran IA in a ZvT scenario and i want it to wall off rather than scatter its buildings randomly)

    Posted in: AI Development
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    posted a message on Final year project AI for starcraft 2
    Quote from SoulFilcher: Go

    @Gradius12: Go Back in WoL beta custom AI script files were used with custom game launchers. I'm not sure its still possible for offline play, but importing those files to a map causes errors. I've tried several times to override standard melee AI to no success. Most often the AI won't owrk at all or simply follow the original file.

    yep what i've noticed is that the game does some 'mini update' every time i change the default AI files so i assume it somehow detects that they have been changed and just downloads them again before it launches

    Posted in: AI Development
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    posted a message on Final year project AI for starcraft 2

    the automaton AI is amazing but id much rather have its file to check out how its been made because i dont get much information from that youtube video:) another question i could ask is , is there a HOTS version of nay of the bots made (yabot behemoth etc ) or any CURRENTLY made ai for a standart melee game that i could check out just to see how its made and how things work because im stuck on the very begining of my AI .Im trying to simply make it follow a build order using the AISETSTOCK functions but whatever i set it just goes for the same build and im absoliutely clueless as to whats going on id really love if i could take a look at custom made standart melee map AI thats already been done by some1 (and its not for WOL )

    Posted in: AI Development
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    posted a message on Final year project AI for starcraft 2

    Hello guys i took this as my final year project but I've struggled to get any useful information about sc2 AI (there's a lot of stuff about sc1 AI's but not about sc2 ) until i found this awesome site!So my plan is to create an AI for a basic melee game that would be significantly better at everything compared to the current blizzard AI .I really don't know where to start from though , would u suggest using the map editor or just code it in galaxy(i'm pretty bad at programming in general and it looks like ill have to learn how galaxy works whether i want it or not )

    Posted in: AI Development
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