Do you work on a map that's substantially large or complex?
Do you code in Galaxy script?
Are you constantly annoyed by how terrible the script editor lags when you're coding?
If you answered yes to these questions, then this modification is for you.
Instead of using a third party application to code your map you can use this nifty mod which removes the horrible lag stemming from the Galaxy Editor syntax highlighter.
So far, this modification only removes the lag that arises when editing a large Custom Script and not a custom script action.
For any of the users that would care to know how I did this patch I will be creating another post that will outline a step by step proceedure of how and what I exactly patched.
Extract SC2Editor_LaglessScriptEditor.exe from zip into C:\Program Files\StarCraft II\Support\
Run the extracted SC2Editor_LaglessScriptEditor.exe
Known Bugs
The syntax highlighter will work when you initially load the custom script. When you begin to type, not only will you notice no lag, but new text will appear to be improperly colored (small price to pay for lagless coding though).
WARNING
This project is still in the beta phases. Keep in mind any modification, such as this one, to the Galaxy Editor can result in map corruption or worse (death). That being said... I am a developer for Storm of the Imperial Sanctum and I use this modified Galaxy Editor on a daily basis with SotIS. Thus far, I have found no issues with the patch and SotIS remains to work without issue in the editor.
Ever try to paste in code into a custom script? If it's greater than 10 lines, it takes minutes to complete. With the modified Galaxy Editor, you can paste in the max amount of allowed characters instantly.
There is a problem: When using this editor, I cannot modify any data editor fields containing text. I can c&p fields properly, but changing them without setting the "view raw text" enabled (which does not exist for all fields), results in a blank field.
For any of the users that would care to know how I did this patch I will be creating another post that will outline a step by step proceedure of how and what I exactly patched.
You have just NOP'ed a JMP. Have you gone any further than this? I mean, can you share some details of what did you find at this location? You don't need to create another thread, just scatter here what you did. Maybe I can contribute
Rollback Post to RevisionRollBack
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Do you work on a map that's substantially large or complex?
Do you code in Galaxy script?
Are you constantly annoyed by how terrible the script editor lags when you're coding?
If you answered yes to these questions, then this modification is for you. Instead of using a third party application to code your map you can use this nifty mod which removes the horrible lag stemming from the Galaxy Editor syntax highlighter.
So far, this modification only removes the lag that arises when editing a large Custom Script and not a custom script action.
For any of the users that would care to know how I did this patch I will be creating another post that will outline a step by step proceedure of how and what I exactly patched.
Installation Guide
Known Bugs
The syntax highlighter will work when you initially load the custom script. When you begin to type, not only will you notice no lag, but new text will appear to be improperly colored (small price to pay for lagless coding though).
WARNING
This project is still in the beta phases. Keep in mind any modification, such as this one, to the Galaxy Editor can result in map corruption or worse (death). That being said... I am a developer for Storm of the Imperial Sanctum and I use this modified Galaxy Editor on a daily basis with SotIS. Thus far, I have found no issues with the patch and SotIS remains to work without issue in the editor.
Screenshots
Galaxy Editor after 1.2 (Without Syntax Highlighter patch)
(With Syntax Highlighter patch)
Download
http://www.megaupload.com/?d=LBBZ4MN9 File Size: 7.90 MB (8,291,358 bytes)
I will upload it to my own hosting box if megaupload is not sufficient
So in essence, NewGen for StarCraft II modding scene, nice.
This looks great, :D.
@devbrax: Go
This is it !!
I've hated doing anything with galaxy because of the lag, and I was annoyed by having to use third party tools for it, so this could be amazing.
Thanks for sharing.
I'd be interested in how you managed to fix the lag.
Ever try to paste in code into a custom script? If it's greater than 10 lines, it takes minutes to complete. With the modified Galaxy Editor, you can paste in the max amount of allowed characters instantly.
I would flood you with +rep, if I could :)
I wish blizzard would just address this issue... syntax highlighting isn't exactly processing satellite data...
There is a problem: When using this editor, I cannot modify any data editor fields containing text. I can c&p fields properly, but changing them without setting the "view raw text" enabled (which does not exist for all fields), results in a blank field.
Thanks for the heads up Kueken531. I'll try and get to the bottom of it.
Thanks for sharing, this will be very useful to my cause.
You have just NOP'ed a JMP. Have you gone any further than this? I mean, can you share some details of what did you find at this location? You don't need to create another thread, just scatter here what you did. Maybe I can contribute