I've made this city, and positioned the camera on several different locations. Currently uploaded: view from the overpass, and the view from the rooftop of a skyscraper, overpass view of the Hospital, overpass view of the main metropolis.
UPDATED: Added more lighting, allows for more detail to be shown.
New Pic, shows the overpass from a different building.
Overpass View of the Hospital
I'll keep uploading more, I really want to see what people think of the map. (The map will be in overview, but cinematics will have wild camera views like these.)
Right now the skyline is mostly flat and uninteresting - throw in a variety of big skyscrapers along the horizon to break things up and it will look a lot better. The less of a flat map edge you can see, the better.
And the lighting doesn't really fit with the current "rain and fog" feel. Once you get your fog finalized, be sure to tweak the lighting to emphasize the atmosphere you're going for.
(Also, remove the occlusion on the buildings in the data editor's Models tab - the transparent buildings are a bit distracting.)
There's lightning beams in the game, the only question is how you can/want to use them. For starters you can have an Archon way high up in the sky that randomly attacks the ground, instant lightning.
All of that is relatively easy to do, but realize it requires data and trigger work. You may get viable answers here, but you might want to consider posting that question to different boards - you'd really need an intro to triggering/data editing to understand any of that if you are new to those subjects.
I've made this city, and positioned the camera on several different locations. Currently uploaded: view from the overpass, and the view from the rooftop of a skyscraper, overpass view of the Hospital, overpass view of the main metropolis.
UPDATED: Added more lighting, allows for more detail to be shown.
New Pic, shows the overpass from a different building.
Overpass View of the Hospital
I'll keep uploading more, I really want to see what people think of the map. (The map will be in overview, but cinematics will have wild camera views like these.)
@Alnatair: Go
Right now the skyline is mostly flat and uninteresting - throw in a variety of big skyscrapers along the horizon to break things up and it will look a lot better. The less of a flat map edge you can see, the better.
And the lighting doesn't really fit with the current "rain and fog" feel. Once you get your fog finalized, be sure to tweak the lighting to emphasize the atmosphere you're going for.
(Also, remove the occlusion on the buildings in the data editor's Models tab - the transparent buildings are a bit distracting.)
Transparent Buildings, fixed in the updated pic. Thank you.
Added more lighting in Pic1 and added a new picture.
I'm really eager to hear other author's responses.
Would anyone know how to make an actual Lightning effect that randomly happens ever so often? Purely cosmetics.
@Alnatair: Go
There's lightning beams in the game, the only question is how you can/want to use them. For starters you can have an Archon way high up in the sky that randomly attacks the ground, instant lightning.
All of that is relatively easy to do, but realize it requires data and trigger work. You may get viable answers here, but you might want to consider posting that question to different boards - you'd really need an intro to triggering/data editing to understand any of that if you are new to those subjects.
Thanks, the archon may be perfect.
Also, I posted another pic.
I see only one thing missing from the city, and that's a skybox.
NOTE: The Background Model (Fixed) doesn't work, I've tried rendering in game and in the editor.) I was using the Bel'shir Skybox.
@Alnatair: Go
Skyboxes only shows up with ingame camera settings nowadays, press 'V'.
idk why but if not the rainy theme, I think adding fog to every single terrain is just wrong, even in reality there isn't so much foggy times..
I agree, I'm going to remove it soon. I just have the rain because it is a survival map, I'll have triggers which turn it off and on.
@Mozared: Go - Could the next WTE be a City Terrain exercise? Using the new Korhal (HOTS) texture set?