Howdy guys, recently I've found something incredibly annoying relating to the doodad "Hybrid lab fake shadow". Basically, once you place it, you cant swap through different variances of the model, but if you switch between game view and editor view with "v", or restart the editor, the models for this doodad change. Is there anyway to get around this issue - it's driving me mental.
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I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
Under Models there is a data field on every doodad that has "variation count". If you select the specific model that you want it to be and set that number to 1, then that should solve your problem
Well, that sort of works, but I still want to be able to use the different models. I really don't understand why this doodad works like this... Anyway, Thanks, this is better than nothing i guess.
Rollback Post to RevisionRollBack
I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
One easy way would be to create separate new doodads for all models that use one variation each. That'd require some data editing though, and I'm too tired right now to work out how exactly that works :p
Just copy the Doodad type actor from the Actors data type used by your doodad and alter the Art: Model field to the models from the Models data type that use the specific variation you want (models with multiple variations reference a file and no individual model).
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Howdy guys, recently I've found something incredibly annoying relating to the doodad "Hybrid lab fake shadow". Basically, once you place it, you cant swap through different variances of the model, but if you switch between game view and editor view with "v", or restart the editor, the models for this doodad change. Is there anyway to get around this issue - it's driving me mental.
Under Models there is a data field on every doodad that has "variation count". If you select the specific model that you want it to be and set that number to 1, then that should solve your problem
Well, that sort of works, but I still want to be able to use the different models. I really don't understand why this doodad works like this... Anyway, Thanks, this is better than nothing i guess.
One easy way would be to create separate new doodads for all models that use one variation each. That'd require some data editing though, and I'm too tired right now to work out how exactly that works :p
Just copy the Doodad type actor from the Actors data type used by your doodad and alter the Art: Model field to the models from the Models data type that use the specific variation you want (models with multiple variations reference a file and no individual model).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg