First off, thanks to everyone who posts on this site... i've read through a lot, and i've been able to help myself out with most things i've come across. However, this is one issue that I have never encountered either on this site, or in the editor before.
For some reason, my units can walk right through pathing. Their collision is set to ground, and i'm using the red "no pathing" paintbrush on my terrain.
MOREOVER, my units can walk through trees.
I've been making this map for about a week now, and it never happened before. I have used the pathing with a ton of success before, but now it's like it's just slacking off. Any suggestions as to what it is?
I've restarted the editor 5+ times, and i've even opened another map. The pathing seems to work if i open up a brand new map, but when I go to open up my map, it doesn't.
Also to elaborate on the problem a little more... I can run through like 20,000 trees, but the second I get to one area, regardless of whether or not I've moved the doodads, the pathing kicks in, and i'm locked behind a wall of like 10 trees
Haha! This may sound odd to you, but your pathing is working fine.
What you're describing is what happens when you place a unit on an unpathable area; the pathing freaks out and the unit can go EVERYWHERE. Until it moves back completely onto regular pathing, after which it'll behave as normally.
Check the starting/spawning position of these units; I'm willing to bet they're either standing on red pathing completely. :)
...but not as special as my units.
First off, thanks to everyone who posts on this site... i've read through a lot, and i've been able to help myself out with most things i've come across. However, this is one issue that I have never encountered either on this site, or in the editor before.
For some reason, my units can walk right through pathing. Their collision is set to ground, and i'm using the red "no pathing" paintbrush on my terrain.
MOREOVER, my units can walk through trees.
I've been making this map for about a week now, and it never happened before. I have used the pathing with a ton of success before, but now it's like it's just slacking off. Any suggestions as to what it is?
thanks in advanced for any help anyone can give
@drakeforever: Go
Have you tried restarting the editor.
@Nebuli2: Go
Yes
I've restarted the editor 5+ times, and i've even opened another map. The pathing seems to work if i open up a brand new map, but when I go to open up my map, it doesn't.
Also to elaborate on the problem a little more... I can run through like 20,000 trees, but the second I get to one area, regardless of whether or not I've moved the doodads, the pathing kicks in, and i'm locked behind a wall of like 10 trees
@drakeforever: Go
Haha! This may sound odd to you, but your pathing is working fine.
What you're describing is what happens when you place a unit on an unpathable area; the pathing freaks out and the unit can go EVERYWHERE. Until it moves back completely onto regular pathing, after which it'll behave as normally.
Check the starting/spawning position of these units; I'm willing to bet they're either standing on red pathing completely. :)
@Mozared: Go
Haha, thanks!
Yeah I was just bugging out because I opened an older version of the map and I didn't have the problem... i didn't know what was wrong.
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