I upload a map here that is a part of the Starcraft 2 Brood War Mod. The author of the MOD has approved me to use his map. When I try it in the editor, my units can walk up and down cliffs & the sides of ramps! It is really weird!
I add pathing but units still can move up & down as they please.
Pay extra attention to the expansion at 1 & 6 o clock. Units walk up and down those cliffs.
(YOu can remove the MOD dependencies)
What is wrong?
Edit: Command centers canĀ“t land anywhere on the ground! :Everything is invalid location! : O
Yeah, that's pretty wierd it seems like something is making them "break" the pathing similar to the siege tank glitch although my marines suddenly swithced back and got stuck inside the unpathable areas, they even got stuck inside mineral patches. I tried to paint my own pathing which worked kinda 50/50 sometimes they stopped and sometimes they just "broke" it like usual. My suspicion is that whoever has created the map fooled around with the footprints and/or pathing to make it more like Brood war.
Yup its can issue with the pathing layer. Had an issue like this with one of my own maps and recognized it immediately - whoever designed this has know clue what they where doing or at least do a decent job of it. Go to the pathing layer and remove ALL pathing as well as any blockers will fix it.
Yup its can issue with the pathing layer. Had an issue like this with one of my own maps and recognized it immediately - whoever designed this has know clue what they where doing or at least do a decent job of it. Go to the pathing layer and remove ALL pathing as well as any blockers will fix it.
Do I need to add new pathing, or just simply remove everything? O_o
When I pulbish the map and creates it in game, there are 2 major errors!!!
First, there are lots of options to choose in the pre game lobby menu, (game speed, teams is usual, but now it is smart cast, smart harvest and other fields assosciated with the Sc2BW mod.)
Second, when the game starts no players starts with any units, despite there are starting positions!
Everything related with spawning or destroying units (Exept for abilities and whatnot) can be found in the triggers section of the editor. And as i recall there was no triggers at all in that map, to spawn starting units i would try and set Event to Map Initialization and Action to Set Starting Units For All or whatever sets normal melee stuff for all players. Alternatively you could use the Spawn Unit action to set your own starting units. (<< I think :) )
Everything related with spawning or destroying units (Exept for abilities and whatnot) can be found in the triggers section of the editor. And as i recall there was no triggers at all in that map, to spawn starting units i would try and set Event to Map Initialization and Action to Set Starting Units For All or whatever sets normal melee stuff for all players. Alternatively you could use the Spawn Unit action to set your own starting units. (<< I think :) )
Thank you, yes there are no triggers at all! This solves one of my problems.
But how do I get the pre game lobby NOT show weird menus like Autocast ON/OFF, Smart harvest, ?
(This was stuff used with the SC2BW mod.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I upload a map here that is a part of the Starcraft 2 Brood War Mod. The author of the MOD has approved me to use his map. When I try it in the editor, my units can walk up and down cliffs & the sides of ramps! It is really weird!
I add pathing but units still can move up & down as they please.
Pay extra attention to the expansion at 1 & 6 o clock. Units walk up and down those cliffs.
(YOu can remove the MOD dependencies)
What is wrong?
Edit: Command centers canĀ“t land anywhere on the ground! :Everything is invalid location! : O
Screenshotsplz
Screenshots of editor mode and in game.
Hard to show with screenshots. Better to look at in game via the editor.
K, I'll look into it when I get some time
Yeah, that's pretty wierd it seems like something is making them "break" the pathing similar to the siege tank glitch although my marines suddenly swithced back and got stuck inside the unpathable areas, they even got stuck inside mineral patches. I tried to paint my own pathing which worked kinda 50/50 sometimes they stopped and sometimes they just "broke" it like usual. My suspicion is that whoever has created the map fooled around with the footprints and/or pathing to make it more like Brood war.
Yup its can issue with the pathing layer. Had an issue like this with one of my own maps and recognized it immediately - whoever designed this has know clue what they where doing or at least do a decent job of it. Go to the pathing layer and remove ALL pathing as well as any blockers will fix it.
Do I need to add new pathing, or just simply remove everything? O_o
When I pulbish the map and creates it in game, there are 2 major errors!!!
First, there are lots of options to choose in the pre game lobby menu, (game speed, teams is usual, but now it is smart cast, smart harvest and other fields assosciated with the Sc2BW mod.)
Second, when the game starts no players starts with any units, despite there are starting positions!
What is wrong?
Anyone wanna upload it and have a look?
How can this be changed? **
Everything related with spawning or destroying units (Exept for abilities and whatnot) can be found in the triggers section of the editor. And as i recall there was no triggers at all in that map, to spawn starting units i would try and set Event to Map Initialization and Action to Set Starting Units For All or whatever sets normal melee stuff for all players. Alternatively you could use the Spawn Unit action to set your own starting units. (<< I think :) )
Thank you, yes there are no triggers at all! This solves one of my problems.
But how do I get the pre game lobby NOT show weird menus like Autocast ON/OFF, Smart harvest, ?
(This was stuff used with the SC2BW mod.)