Welcome ashu666 to sc2mapsters.
This is a place to get answers and lots of help.
But dont get discourage on DATA or triggers. I been here looking around for stuff like for 2 years and still havent found the common sense it takes to work with this editor.
But you can specialize in just making maps and lending a hand to the real masters of DATA and Triggers.
I could not make sense of it so I jump to terrain now the terrain editor dosent play with me I play with the editor.
There are not many Tarrain people to go around.
To learn how to use triggers, I would think it might even be better to learn a simple programming language first possibly java but maybe even c. The reason I would advocate this is because there are many good resources out there for learning java, while that is not the case with SC2 triggers. If you can learn java at a somewhat basic level it should be much easier to pick up triggers. If your in college you could even take a class in programing in java.
Learning to program in a language like java will also help you understand the data editor a little bit more as well, given the data editor functions in an object oriented way, and java is an object oriented programming language.
To learn how to use triggers, I would think it might even be better to learn a simple programming language first possibly java but maybe even c. The reason I would advocate this is because there are many good resources out there for learning java, while that is not the case with SC2 triggers. If you can learn java at a somewhat basic level it should be much easier to pick up triggers. If your in college you could even take a class in programing in java.
Learning to program in a language like java will also help you understand the data editor a little bit more as well, given the data editor functions in an object oriented way, and java is an object oriented programming language.
Do not bother learning Java unless you plan to use it. Rather learn an old version of C since Galaxy (the language behind SC2 triggers) and C share a lot more in common than Java does. Most of the language features Java offers are not in Galaxy, especially the object orientated parts.
Quote:
hello i'm new in fórum i learn and search but i can't make my map alone, i want to see if anyone can to join to my map
I would recommend starting off getting basic editor knowledge for yourself. You do not need to become an expert but need to know enough to make key design decisions (eg if something is possible or not).
For recruiting other people you will need to go into more detail. If you sound like you have ideas and can forward them in an attention grabing way you will have a higher chance of recruiting people than simply saying "my map is defense fortress literally".
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hello i'm new in fórum i learn and search but i can't make my map alone, i want to see if anyone can to join to my map
my map is defense fortress literally, my idea is player pick a hero and try to defense fortress to hibrids and infested.
i make a map but i need help, i don't understand triggers and data, if u like i can send u a pictures of my map.
u can write me or can add me to skype to better talk. my skype is ashuli.chechi1.
thanks for read and sorry for my english but i'm from argentina.
Welcome to Mapster!!
Did you go through the wiki? Lots of great tips and tutorials.
Best advice is to find a fortress style map you like and open it up and see what the modder did.
I think there is an IRC thing, but unsure if it is still kicking.
GLHF!
hi hockleberry
yes i see tutorials and more but i can't make i try to make triggers to select unit and make tooltip like this: param/8895/ads.
i try to make some ítems units and more and i see in game don't see unit or ítems or more.
i want help i can't make all alone is very dificult for me i'm new in sc2 editor and i don't understand nothing.
thanks for read and answer
@ashu666: Go
Oh, we all start there. It took me over a year to even make something that was ok, haha. Just gotta practice :)
P.S. I like your avatar, cool artwork.
Welcome ashu666 to sc2mapsters. This is a place to get answers and lots of help. But dont get discourage on DATA or triggers. I been here looking around for stuff like for 2 years and still havent found the common sense it takes to work with this editor. But you can specialize in just making maps and lending a hand to the real masters of DATA and Triggers. I could not make sense of it so I jump to terrain now the terrain editor dosent play with me I play with the editor. There are not many Tarrain people to go around.
Bienvenido al a este lugar the los genios.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
ty for all... i go to practice but i want people to join in my proyect... mapper or trigers or data editing..
if need more details of map tell me or add to my skype and i can tell anithing u need...
i try to make other map to practice but i don't understand i read anithing tutorials maps all u think....
please help me to créate my proyect....
@ashu666: Go
To learn how to use triggers, I would think it might even be better to learn a simple programming language first possibly java but maybe even c. The reason I would advocate this is because there are many good resources out there for learning java, while that is not the case with SC2 triggers. If you can learn java at a somewhat basic level it should be much easier to pick up triggers. If your in college you could even take a class in programing in java.
Learning to program in a language like java will also help you understand the data editor a little bit more as well, given the data editor functions in an object oriented way, and java is an object oriented programming language.
Do not bother learning Java unless you plan to use it. Rather learn an old version of C since Galaxy (the language behind SC2 triggers) and C share a lot more in common than Java does. Most of the language features Java offers are not in Galaxy, especially the object orientated parts.
I would recommend starting off getting basic editor knowledge for yourself. You do not need to become an expert but need to know enough to make key design decisions (eg if something is possible or not).
For recruiting other people you will need to go into more detail. If you sound like you have ideas and can forward them in an attention grabing way you will have a higher chance of recruiting people than simply saying "my map is defense fortress literally".