Forgot to add I think it should be AI as well running the waves. I could never get the waves to branch out when I tried it. They just go in a line from point to waypoint to target...so I reverted to the Group trigger. Possible to run the Tug of war with Units Branching out with AI?
5) I think micky mouse this one. It kind of works in a retarded way but very unbalanced at many points in the map. I tested 12 sets of spawn for one team all different points. Action, UnitCreate + Random Angle, Unit Group Issue Order issue order to Region in top middle of map, then the unit group heads to attack the base. I added a wait(randomFixed(1.0.5.0))c_timeGame for spawning units. I think the proper way to test is what you posted "attack points, saving units in an array" in the other thread.
I need to learn how to create that setup with an Array to test. I just wanted to expand and include my intent. I want the units to spawn, spread out moving to the other side of the map in attack mode attacking the opposing wave and other player hero's and unto the base. Tug of War Wave.
Team 1 and Team 2 are enemies on opposite sides of the map. What's the correct triggers lineup for sending out attack waves from team AI where by the waves spawn and go in all directions to fight in the middle of the map. I don't want them running down in a line. Want all the spawn units to shoot out at random angles from both teams spawn point toward the centerish of the map to fight all over the map.
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In reply to qmax2250:
Forgot to add I think it should be AI as well running the waves. I could never get the waves to branch out when I tried it. They just go in a line from point to waypoint to target...so I reverted to the Group trigger. Possible to run the Tug of war with Units Branching out with AI?
In reply to qmax2250:
COPY PASTA from the other thread:
Tug of War Spawn Waves
I need to learn how to create that setup with an Array to test. I just wanted to expand and include my intent. I want the units to spawn, spread out moving to the other side of the map in attack mode attacking the opposing wave and other player hero's and unto the base. Tug of War Wave.
I made unit groups with Issue Orders with added random fixed wait times on both sides for spawning. Seems to do the trick.
Hey guys. Trigger Question.
Team 1 and Team 2 are enemies on opposite sides of the map. What's the correct triggers lineup for sending out attack waves from team AI where by the waves spawn and go in all directions to fight in the middle of the map. I don't want them running down in a line. Want all the spawn units to shoot out at random angles from both teams spawn point toward the centerish of the map to fight all over the map.