You need to designate that missile to be "nullified".
This can be done with a "Modify Unit" Effect applied to your missile when it expires (= the impact, at that precise moment, doesn't happen ... yet).
You achieve this by giving a Behavior with duration to the missile directly or from an effect tree that applies the behavior when the missile is launched.
To go further :
- Make the missile loses its target.
- When expired, the missile's Actor will do its "impact" things. Usually, we use a "UnitDeathCustomize" to create another death effect (or simply remove it).
- When nullified, the Damage Effect is ignored. But you can do something else.
- The "Defense Drone" nullifies projectiles, you might take inspiration from its ability.
- You want to outrun missiles. When used a Boost/Burners ability, find all missiles with a Search Effect and nullify only close missiles or any currently fired missiles with your unit as target.
Have a nice day !
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Hello,
You need to designate that missile to be "nullified".
This can be done with a "Modify Unit" Effect applied to your missile when it expires (= the impact, at that precise moment, doesn't happen ... yet).
You achieve this by giving a Behavior with duration to the missile directly or from an effect tree that applies the behavior when the missile is launched.
To go further :
- Make the missile loses its target.
- When expired, the missile's Actor will do its "impact" things. Usually, we use a "UnitDeathCustomize" to create another death effect (or simply remove it).
- When nullified, the Damage Effect is ignored. But you can do something else.
- The "Defense Drone" nullifies projectiles, you might take inspiration from its ability.
- You want to outrun missiles. When used a Boost/Burners ability, find all missiles with a Search Effect and nullify only close missiles or any currently fired missiles with your unit as target.
Have a nice day !