An Actor of type "Model" and as parent "ModelAddition" (or "ModelAdditionStyleContinuous" if animated) usually does the trick, because all actors are shown to all players by default.
Blizzard usually creates a "splat" for the player owner and a "splat" for the others, like the Nuclear Missile ability. And that means 2 actors with different "Visible to" values.
To be honest, I don't know where might be your problem.
Have a nice day.
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Hello,
A "splat" is a simple model.
An Actor of type "Model" and as parent "ModelAddition" (or "ModelAdditionStyleContinuous" if animated) usually does the trick, because all actors are shown to all players by default.
Blizzard usually creates a "splat" for the player owner and a "splat" for the others, like the Nuclear Missile ability. And that means 2 actors with different "Visible to" values.
To be honest, I don't know where might be your problem.
Have a nice day.