That makes sense. Triggering player relates to the event. For instance if you use the event "unit enters region", if player 3's unit enters the region, triggering player will return player 3. No player triggers the map initialization.
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That makes sense. Triggering player relates to the event. For instance if you use the event "unit enters region", if player 3's unit enters the region, triggering player will return player 3. No player triggers the map initialization.