First screenshot is a doodad i made from the CharLavaPlane.m3 model. It's like a single plane of water. I just rotate it to be angled with a surface and then raise the ground around the edges to hide them.
Second is a different angle of the map. I through raynor right in front of the camera but the ground is actually not even close to him. The perspective makes it look like he is though. I also threw a orange omni light on him. The skybox is actually really close as well.
The lava is a doodad made from the lava plane model. I just angle it down the hill and raise the ground around it and put rocks to cover up where they join.
First screenshot is a doodad i made from the CharLavaPlane.m3 model. It's like a single plane of water. I just rotate it to be angled with a surface and then raise the ground around the edges to hide them.
Second is a different angle of the map. I through raynor right in front of the camera but the ground is actually not even close to him. The perspective makes it look like he is though. I also threw a orange omni light on him. The skybox is actually really close as well.
It's a char skybox from one of the cutscenes.
The lava is a doodad made from the lava plane model. I just angle it down the hill and raise the ground around it and put rocks to cover up where they join.
Did I do this right?