It great! The screenshot you show here does not showoff the full potential of the terrain. It's much better by downloading the map and moving around. Few suggestions could be like adding rocks, fallen panels, street lights, tires, decals on the ground, cars, maybe a little bit of heigh deformation, more ground texture variation like dirt, bit of grass, etc. You can also try to look at your terrain with a step back, thinking "Is this realistic, color-wise, scale-wise, logic-wise...? Is the blue-ish grey fog really what it would look like with fires burning around or there would be some fire particles and dark column of fog going up in the sky, should you modify the global light or add some omni lights... Does the scaling of the fallen structures really reflect how big they should be compared to the signs, to the other objects around them... Does the terrain make sense? The paths, the placement of everything, is it logic that there are dead corpses randomly lying on the ground, what happend to them? A rock fell on them? They got burnt to death? They died because an invasion of zombies?
Once you do that step back and find a couple new ideas you just keep going and cycle between step back and creativity. When you have a burst of ideas, just throw them all on the map and place it as best as you can effectively and then afterward just come back and polish up eatch corners and focus on small parts of the map.
For your current terrain, you're on the good way. A terrain can always be improved in some ways.
It great! The screenshot you show here does not showoff the full potential of the terrain. It's much better by downloading the map and moving around. Few suggestions could be like adding rocks, fallen panels, street lights, tires, decals on the ground, cars, maybe a little bit of heigh deformation, more ground texture variation like dirt, bit of grass, etc. You can also try to look at your terrain with a step back, thinking "Is this realistic, color-wise, scale-wise, logic-wise...? Is the blue-ish grey fog really what it would look like with fires burning around or there would be some fire particles and dark column of fog going up in the sky, should you modify the global light or add some omni lights... Does the scaling of the fallen structures really reflect how big they should be compared to the signs, to the other objects around them... Does the terrain make sense? The paths, the placement of everything, is it logic that there are dead corpses randomly lying on the ground, what happend to them? A rock fell on them? They got burnt to death? They died because an invasion of zombies?
Once you do that step back and find a couple new ideas you just keep going and cycle between step back and creativity. When you have a burst of ideas, just throw them all on the map and place it as best as you can effectively and then afterward just come back and polish up eatch corners and focus on small parts of the map.
For your current terrain, you're on the good way. A terrain can always be improved in some ways.
Note if you did not know I made a list of all the doodads you can access here: http://www.screference.op74.net/
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