Be aware that dark forests/caves are only a problem for living beings. If you are in a power suit or driving any sort of high tech StarCraft equipment it would come with night vision, radar and other sensors so one could expect terrain to be clearly visible.
The units are just like armed civilians so something like a small flashlight is what i'm hoping for or i'd settle for like a torch sorta light buuuuuuuuuuuuuuut i wouldn't worry now i've got a kind of fix it's shoddy but it'll do until i work out something better.
Basically my solutions is give infantry a smaller light which is also a softer colour so that it's not so 'bright'.
Opacity does not work with lights, only changing the scale. Even 0 opacity models still emit if they have a light source (useful in that you can have a hidden floodlight model as a light source and make custom composite visuals). LOTV has added actor events that are meant to adjust the falloff properties of lights but I have yet to find time to test them.
I would have to see what you are doing with the query response to know what is going on.
How about adding a custom skill or custom triggers, which allow you (player) to turn on / off the light source if they think the room is too dark / bright.
Problem with that though is that in the cave it's flatout too dark so having light is a must buuut tooo many units close together makes it difficult ta see cause it's so bright, would be a good idea fer an rpg style a map, might use that idea in a later map o.O
Hey DrSuperEvil tried to do the response query stuff (your tutorial is really good, like really really good)) buuut no matter what i do (i've tried scaling the model, increasing opacity, plus some other things that i can no longer remember) it doesn't seem to improve the brightness problem I think that the actor might not be working in the response query stuff but i'm not sure o.O
You lost me at query response o.O so the way it currently works is i've just attached a light omni white large to all units via the actor of each unit, it's better when there's larger units, just not infantry so maybe increase their radius to space out the light reducing it's grouping and making it 'appear' less bright?
Not sure if in right section of forum, but anyways i have a question, the attached images is suppose ta be of a cave so i'm wondering does it get too dark?
thx guyz
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Hey DrSuperEvil tried to do the response query stuff (your tutorial is really good, like really really good)) buuut no matter what i do (i've tried scaling the model, increasing opacity, plus some other things that i can no longer remember) it doesn't seem to improve the brightness problem I think that the actor might not be working in the response query stuff but i'm not sure o.O
You lost me at query response o.O so the way it currently works is i've just attached a light omni white large to all units via the actor of each unit, it's better when there's larger units, just not infantry so maybe increase their radius to space out the light reducing it's grouping and making it 'appear' less bright?
Hiya guys,
so i've 'fixed the darkness problem
buuuuut it made a new one, when there's lots of units together the light is blindingly too bright
aww kool thanks guys fer all the tips, really helpful.
Holla peeps,
Not sure if in right section of forum, but anyways i have a question, the attached images is suppose ta be of a cave so i'm wondering does it get too dark?
thx guyz