That one doesn't save, it gives me some "script compile errors"
And i don't understand that stuff, so what do I do now?
It should work.
If this mod fail to save, try download WarCraft.SC2Mod and WarCraftData.SC2Mod again and save them to the right place, then the WarCraftAbil.SC2Mod should be able to saved.
Hello I make the transfer progress between the maps. Trying to transfer the level of ability . I use function "Add Level To Unit Ability". However, it is not working correctly. Is there a way to automatically raise the level of ability?
Otherwise, I use the function to "Issues order", and use the ability of learning.
Issues order is a better way to do this. Add Level To Unit Ability kind of work, but it does not respect the ability points.
Hi Guys, everytime I try to make a new map with these dependencies following the steps from both Renee and another poster here I keep getting this error:
Also in Renee's instructions where he modifies War 3 Extra and adds the local file "WarCraftAbil.SC2Mod" is that supposed to be "WarCraftDataAbil.SC2Mod"?
Renee! Everytime I try to create a map with the dependencies, When I press ''Next'' after choosing all the dependencies (WarCraft.SC2Mod, WarCraftMeleeAI.SC2Mod, WarCraftData.SC2Mod, WarCraftDataAbil.SC2Mod, WarCraftTerrainArt.SC2Mod) literally nothing happens. The cursor becomes the circly loading thingy for maybe half a second before turning back into the normal cursor, But besides that nothing happens.
I NEEDS HALP.
Remove Warcraft and WarCraftData from the list and try again. Because WarCraftDataAbil already depended on they.
Is there really no way to use official Blizzard art/data assets without an internet connection? After all this time I still find that absurd hard to swallow so I look for confirmation one way or the other (in vain).
So using your mod your method will remove the need for internet connection (even though I just want basic art/data assets I'm not trying to recreate Warcraft III abilities and all the rest)? I guess that is obvious. It just would be nice to keep things consistent w/ the official dependency, minimize DL size, loading time, etc. Still your work is much appreciated.
EDIT: If I'm understanding, the first two "War3" and "War3 Data" are exact copies of the official mods (and the "Extra" is your personal work to fully recreate Warcraft III)...and when it's time to publish we can substitute them for Blizzard's dependencies. EDIT: Hmm, not quite exact copies, and apparently we are unable to easily "swap" these dependencies...so essentially we choose between requiring internet connection through development, or increasing mod size by 40-70 MB. Oh well, nobody said it would be easy.
Nice terrain though, again this is very cool.
No, Every thing is personals work.
The official asset pack just doesn't include all things models to recreate a whole war3, and there are lots of bugged models
I only want the complete unit and ability data (including all the linked objects). How to get rid of those day/night cycle, auto replacing start units, ...etc.? My intention is to use the war3 style data to create new race and play melee style games (for example, use new race to battle Protoss computer).
There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
Sorry about that last question i have asked, as i see you've already answered it before. But now this question: I'm pretty sure im doing all the steps right but i get this error when i try to publish: Document Dependancy does not specify a Battle.net file (Mods\WarCraft\WarCraft.SC2Mod)
You didn't follow the step properly.
Look at the steps again, you need to right click on Mods\WarCraft\WarCraft.SC2Mod, modify, and add Battle.net dependency "War3 (GA)" for it.
Issues order is a better way to do this. Add Level To Unit Ability kind of work, but it does not respect the ability points.
You simply can't modify the official race pick list. It's hard coded.
You seems created wrong folder.
It's 'WarCraft', not 'Warcraft 3'.
Remove Warcraft and WarCraftData from the list and try again. Because WarCraftDataAbil already depended on they.
After you've opened that mod, Go 'File->Save' to save it.
Or use hotkey: Ctrl+S
Click this to Open the mod
And then you can use ‘File->Save’ to resave it.
File->Open->Battle.net
Select War3 (GA), click Download.
Click OK to open it.
File->Save to save it.
No, Every thing is personals work.
The official asset pack just doesn't include all things models to recreate a whole war3, and there are lots of bugged models
It actually worse. Because that would force you to login every time you open your map
Even bad if the server is off.
There is a trigger in the Mod “Turn Time of Day On/Off”, turn it off and you can have fixed daytime.
The starting units can be modified in 'Data Editor->Race'
You didn't follow the step properly.
Look at the steps again, you need to right click on Mods\WarCraft\WarCraft.SC2Mod, modify, and add Battle.net dependency "War3 (GA)" for it.
Hmmm, since abilities and UI are both tied to the Extra mod. it would be impossible to only access the abil part.
You can use 'turn off tod' trigger to get rid of the time of day UI. But the war3 console UI are forced in the extra mod.
They can be split on my side, but it would create even more sub mods, and would further confuse the users.
If you want to stick with the current version, you can just set the dependency to a fixed version of the War3 Extra mod.
It you always want the lastest, yes, you will need to update the local mod.
Well, think I just lack ways to propagandize it.
I don't have experience on doing popularize video or something.
So if there are anyone could help, it would be great.