What about the offline / leaked version, is this local files?
What are you talking about? The game is pretty much online only and if you were invited to the alpha (soon beta) then it will be available to download.
There is/was a way to play the game, even if it was against bots, so yes you could play the leaked version offline, however, the newest build (33353 or something ) does no longer support that :/
the extractor for the new Blizzard CASC file system that I found, extracts the files just fine but with has indexes as names, ex. 0002584789365471.m3 etc...
so it is impossible to know which file is what, except... in the m3 files, at a certain binary offset in the file, which is in every file the same position, it contains the name of the file.
So I wrote a little c# script that reads out the name of the file and replaces the ugly hash code to a nice name of the file.
Also, with the current m3 import script it is impossible to read animation, bones, rigs etc... haven't found anyone that changed the script either.
So my 3D Model viewer is just able to read in the vertices, faces, normals and uv's from the file and display the static model. The same thing what the m3 import script does if you do not check the checkboxes with bones, animations etc.
This also means that the textures, for me to be able to map them to the model, will need to go through all of them one by one to be able match them with the model.
The meaning of my modelviewer is to go through all of the models in that folder just by clicking the green arrow, being, load next model or load previous model. And export to obj, if required :)
It supports app (Diablo III), wmo ( World Of Warcraft world models), m3 (SC2 & HotS), 3ds (Max) and obj as import and obj as export.
OK, you just want the m3 model and it's textures ?
If you want this, I can see what I can do, just PM me
Btw did you close the Battle.net client app before opening the CASC viewer, cause that is usaully the case
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@ahtiandr: Go
Alright, finally :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Did you try selecting base.stormassets and then pressing extract ( sry forgot to look at it yesterday)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@Eimtr: Go
Don't know, looks more like a Siberian Sabretooth from Pandaria :)
Btw I can confirm that there is a white tiger and a green one aswell
But (I haven't looked) it would do aswell
I really like the fell orc (aka Thrall skin)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
New models have come to show on this Beta Release, awesome !!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
There is/was a way to play the game, even if it was against bots, so yes you could play the leaked version offline, however, the newest build (33353 or something ) does no longer support that :/
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
btw Blizzard released a nice video on the new skins, I love Spectre Illidan
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Little update on my script, support the import of the bones, and skins the model.
I added specific layers so they are easily hidden and frozen.
And automatically adds the Starcraft 2 Attachment Points( you do need to have the Art Tools installed of course )
Yep, that's Falstad :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here is a little progress on the script I'm working on.
It should import any m3 model from the Heroes of the Storm in MAX 2011
Just the static mesh is supported, no bones, attachment points, materials, or anything else is supported ...
Change the file =@"d:\blablabla\blablaba.m3" to the path where your model is, in the future I'll implement a file select window...
Check it in my assets!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Ok here is the catch:
the extractor for the new Blizzard CASC file system that I found, extracts the files just fine but with has indexes as names, ex. 0002584789365471.m3 etc...
so it is impossible to know which file is what, except... in the m3 files, at a certain binary offset in the file, which is in every file the same position, it contains the name of the file. So I wrote a little c# script that reads out the name of the file and replaces the ugly hash code to a nice name of the file.
Also, with the current m3 import script it is impossible to read animation, bones, rigs etc... haven't found anyone that changed the script either.
So my 3D Model viewer is just able to read in the vertices, faces, normals and uv's from the file and display the static model. The same thing what the m3 import script does if you do not check the checkboxes with bones, animations etc.
This also means that the textures, for me to be able to map them to the model, will need to go through all of them one by one to be able match them with the model.
The meaning of my modelviewer is to go through all of the models in that folder just by clicking the green arrow, being, load next model or load previous model. And export to obj, if required :)
It supports app (Diablo III), wmo ( World Of Warcraft world models), m3 (SC2 & HotS), 3ds (Max) and obj as import and obj as export.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
No editor but yes, I'm able to access ALL the models :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here